Hytale Asset ReferenceUnofficial
Versions / 0.5.4 / Audio / SoundEvents / SFX / Weapons / Club / Steel / SFX_Club_Steel_Swing.json

SFX_Club_Steel_Swing

Server/Audio/SoundEvents/SFX/Weapons/Club/Steel/SFX_Club_Steel_Swing.json, 993 B

Fields

FieldType
Layersarray[2]
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Club/Steel/Club_Steel_Swing_01.ogg",
        "Sounds/Weapons/Club/Steel/Club_Steel_Swing_02.ogg",
        "Sounds/Weapons/Club/Steel/Club_Steel_Swing_03.ogg",
        "Sounds/Weapons/Club/Steel/Club_Steel_Swing_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 5,
        "MinVolume": -3
      },
      "StartDelay": 0.05,
      "Volume": -14.0
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
      ],
      "Volume": -4.0,
      "RandomSettings": {
        "MinVolume": -2,
        "MinPitch": -2,
        "MaxPitch": 0
      }
    }
  ],
  "Volume": 0,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Moderate"
}