Hytale Asset ReferenceUnofficial
Versions / 0.5.4 / Audio / SoundEvents / SFX / Weapons / Charge / SFX_Weapon_Charge_Swing.json

SFX_Weapon_Charge_Swing

Server/Audio/SoundEvents/SFX/Weapons/Charge/SFX_Weapon_Charge_Swing.json, 337 B

Fields

FieldType
Layersarray[2]
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/ChargeUp/Weapon_Charge_Swing_Heavy_01.ogg"
      ]
    },
    {
      "Files": [
        "Sounds/Weapons/ChargeUp/Weapon_Charge_Swing_01.ogg"
      ],
      "StartDelay": 0.2
    }
  ],
  "Volume": -14.0,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Moderate"
}