Hytale Asset ReferenceUnofficial
Versions / 0.5.4 / Audio / SoundEvents / SFX / Player / Movement / SFX_Player_Climb_Up.json

SFX_Player_Climb_Up

Server/Audio/SoundEvents/SFX/Player/Movement/SFX_Player_Climb_Up.json, 623 B

Fields

FieldType
Layersarray[1]
PreventSoundInterruptionboolean
Volumenumber
MaxInstancenumber
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Climb/Player_Climb_Up_01.ogg",
        "Sounds/PlayerActions/Movement/Climb/Player_Climb_Up_02.ogg",
        "Sounds/PlayerActions/Movement/Climb/Player_Climb_Up_03.ogg",
        "Sounds/PlayerActions/Movement/Climb/Player_Climb_Up_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 2,
        "MinVolume": -6,
        "MaxVolume": 0
      },
      "StartDelay": 0.05,
      "Looping": true
    }
  ],
  "PreventSoundInterruption": true,
  "Volume": -6.0,
  "MaxInstance": 2,
  "Parent": "SFX_Attn_Moderate"
}