Hytale Asset ReferenceUnofficial
Versions / 0.5.4 / Audio / SoundEvents / Environments / Env / SFX_Env_Emit_Fluid_Water.json

SFX_Env_Emit_Fluid_Water

Server/Audio/SoundEvents/Environments/Env/SFX_Env_Emit_Fluid_Water.json, 575 B

Fields

FieldType
Layersarray[1]
PreventSoundInterruptionboolean
Volumenumber
MaxInstancenumber
Parentstring
SpatialBlendnumber

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Environments/Global/Water/Emitters/Shore/Waves_Near_01.ogg",
        "Sounds/Environments/Global/Water/Emitters/Shore/Waves_Near_02.ogg",
        "Sounds/Environments/Global/Water/Emitters/Shore/Waves_Near_03.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -20,
        "MinPitch": -2,
        "MaxPitch": 2
      },
      "Probability": 100,
      "Looping": false
    }
  ],
  "PreventSoundInterruption": false,
  "Volume": -2.0,
  "MaxInstance": 10,
  "Parent": "SFX_Attn_Quiet",
  "SpatialBlend": 0.4
}