Hytale Asset ReferenceUnofficial
Versions / 0.5.4 / Audio / AmbienceFX / Ambience / Zone1 / Environments / Shore / Emit_Zone1_Shore.json

Emit_Zone1_Shore

Server/Audio/AmbienceFX/Ambience/Zone1/Environments/Shore/Emit_Zone1_Shore.json, 605 B

Fields

FieldType
Conditionsobject
Soundsarray[1]

Source

{
  "Conditions": {
    "SunLightLevel": {
      "Min": 10,
      "Max": 15
    },
    "Walls": {
      "Min": 0,
      "Max": 3
    },
    "Altitude": {
      "Min": 0,
      "Max": 150
    },
    "EnvironmentIds": [
      "Env_Zone1_Shores"
    ],
    "Shelter": [
      "Open",
      "Partial",
      "Sheltered"
    ]
  },
  "Sounds": [
    {
      "SoundEventId": "SFX_Z1_Emit_Shore_Wind",
      "Radius": {
        "Min": 3,
        "Max": 10
      },
      "Frequency": {
        "Min": 1,
        "Max": 3
      },
      "SunlightRange": {
        "Min": 12,
        "Max": 15
      }
    }
  ]
}