Custom.Forest_Ghost_Village
Server/World/Default/Zones/Zone4_Tier4/Custom.Forest_Ghost_Village.json, 9.6 KB
Fields
| Field | Type |
|---|---|
MapColor | string |
CustomBiomeGenerator | object |
Covers | array[7] |
Prefabs | object |
Layers | object |
TerrainHeightThreshold | object |
HeightmapNoise | object |
Tint | object |
Environment | object |
Water | object |
Source
{
"MapColor": "#67787e",
"CustomBiomeGenerator": {
"NoiseMask": {
"Type": "DISTORTED",
"Noise": {
"Seed": "Monuments-Firelands",
"NoiseType": "DISTANCE",
"DistanceMode": "NATURAL",
"Distance2Mode": "DIV",
"Density": [
0,
0.8
],
"Scale": 0.003,
"Jitter": 0.75
},
"Randomizer": {
"Generators": [
{
"Seed": "Firelands-Hills",
"NoiseType": "SIMPLEX",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.008,
"Amplitude": 30
}
]
},
"Threshold": [
0.01,
0.42
]
},
"BiomeMask": [
"Forest_Ghost"
],
"Priority": 5
},
"Covers": [
{
"Type": [
"Plant_Leaves_Autumn_Floor"
],
"Density": 0.6,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Leaves.Leaves_Dead_Forest"
}
],
"Threshold": [
0.7,
1
]
},
"Parent": [
"Soil_Leaves"
]
},
{
"Type": [
"Plant_Grass_Gnarled",
"Plant_Grass_Gnarled_Short"
],
"Weight": [
0.4,
0.6
],
"Density": 0.35,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Grass.Grass_Dry_Wastes"
}
],
"Threshold": [
0.75,
1
]
},
"Parent": [
"Soil_Grass_Burnt",
"Soil_Grass",
"Soil_Leaves"
]
},
{
"Type": [
"Plant_Grass_Gnarled_Tall",
"Plant_Grass_Gnarled",
"Plant_Bush_Dead",
"Plant_Crop_Mushroom_Glowing_Violet"
],
"$Comment": "This cover adds covers around big boulders.",
"Weight": [
0.35,
0.55,
0.05,
0.05
],
"Density": 0.6,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Grass.Grass_Cave_Light"
}
],
"Threshold": 0.2
},
"Parent": [
"Soil_Grass_Burnt",
"Soil_Grass",
"Soil_Leaves"
]
},
{
"Type": [
"Plant_Grass_Gnarled_Short",
"Plant_Grass_Gnarled"
],
"Weight": [
0.6,
0.4
],
"Density": 0.8,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Grass.Grass_Arid_Wastes"
}
],
"Threshold": [
0.64,
1
]
},
"Parent": [
"Soil_Grass_Burnt",
"Soil_Grass",
"Soil_Leaves"
]
},
{
"Type": [
"Plant_Bush_Dead"
],
"Weight": [
1
],
"Density": 0.4,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Bush.Bush_Swamp"
}
],
"Threshold": [
0.72,
1
]
},
"Parent": [
"Soil_Grass_Burnt",
"Soil_Dirt_Burnt"
]
},
{
"Type": [
"Rubble_Slate",
"Rubble_Slate_Medium"
],
"Weight": [
0.8,
0.2
],
"Density": 0.2,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Rubble.Stone_Bedrock_Dense"
}
],
"Threshold": [
0,
0.3
]
},
"Parent": [
"Soil_Ash",
"Soil_Grass_Burnt",
"Soil_Dirt_Burnt",
"Rock_Slate",
"Rock_Volcanic",
"Soil_Sand_Ashen",
"Soil_Dirt_Cold",
"Soil_Leaves"
]
},
{
"Type": [
"Plant_Crop_Mushroom_Glowing_Violet"
],
"Weight": [
1
],
"Density": 0.2,
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Covers.Crops.Mushroom_Clover"
}
],
"Threshold": [
0.01,
1
]
},
"Parent": [
"Soil_Grass_Burnt",
"Soil_Grass",
"Soil_Leaves"
]
}
],
"Prefabs": {
"Entries": [
{
"Prefab": [
"Monuments.Encounter.Zone4.Tier4.Village.Forest.Layout.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Monuments_Cities"
}
},
{
"Prefab": [
"Rock_Formations.Rocks.Slate_Forest_Ghost.Boulder_Large.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder"
}
},
{
"Prefab": [
"Rock_Formations.Rocks.Slate_Forest_Ghost.Pillars.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder_Forest_Ghost"
}
},
{
"Weight": [
0.5,
0.3,
0.2
],
"Prefab": [
"Trees.Petrified.Stage_1.*",
"Trees.Petrified_Dead.Stage_1.*",
"Plants.Twisted_Wood.Poisoned.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Ghost_Trees_Sparse"
}
},
{
"Prefab": [
"Rock_Formations.Rocks.Slate_Forest_Ghost.Boulder_Small.*"
],
"Pattern": {
"File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder_Forest_Ghost_Small"
}
}
]
},
"Layers": {
"Default": "Rock_Slate",
"Dynamic": [
{
"Entries": [
{
"Blocks": [
"Soil_Ash",
"Soil_Dirt_Burnt:2"
],
"$Comment": "This layer adds dirt pathways.",
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Light_1"
}
],
"Threshold": [
0.01,
1
]
}
},
{
"Blocks": [
"Soil_Grass_Burnt",
"Soil_Dirt_Burnt:2"
],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_1"
}
],
"Threshold": [
0,
0.4
]
}
},
{
"Blocks": [
"Soil_Leaves"
],
"$Comment": "This layer adds leaves around trees in the forest.",
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Light_3"
}
],
"Threshold": [
0,
0.99
]
}
},
{
"Blocks": [
"Soil_Ash:3"
],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_2"
}
],
"Threshold": [
0.74,
1
]
}
},
{
"Blocks": [
"Soil_Grass_Burnt",
"Soil_Dirt_Burnt:3"
]
}
]
}
],
"Static": [
{
"File": "Zones.Zone4_Tier4.Layers.Jungle"
},
{
"File": "Zones.Zone4_Tier4.Layers.Bedrock"
},
{
"File": "Zones.Layers.Zone4.Cave_Environments_Shallow"
},
{
"File": "Zones.Layers.Zone4.Cave_Environments_Jungle"
}
]
},
"TerrainHeightThreshold": {
"Positions": [
126,
142,
160
],
"Values": [
1,
0.5,
0
]
},
"HeightmapNoise": {
"Type": "SUM",
"Noise": [
{
"Seed": "Lava_Cracks",
"NoiseType": "CELL",
"DistanceMode": "NATURAL",
"DistanceRange": [
1,
3
],
"CellMode": "NOISE_LOOKUP",
"NoiseLookup": {
"Seed": "Firelands-Base",
"NoiseType": "SIMPLEX",
"Formula": "INVERTED",
"Octaves": 3,
"Persistence": 0.4,
"Scale": 0.02
},
"Scale": 0.05
},
{
"Seed": "Firelands-Hills",
"NoiseType": "SIMPLEX",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.008
}
],
"Factors": [
0.7,
0.3
]
},
"Tint": {
"Default": {
"Colors": [
"62626C",
"595F6D"
],
"Weights": [
50,
50
],
"Noise": {
"Seed": "Grasslands-Base-Tint",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Octaves": 3,
"Persistence": 0.5,
"Scale": 0.08
}
}
},
"Environment": {
"Default": {
"Names": [
"Env_Zone4_Forests"
]
},
"Entries": [
{
"Names": ["Env_Zone4_Villages_Forests"],
"NoiseMask": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.NoiseMasks.Faction_Undead_Environments_Villages"
}
],
"Threshold": [0.6, 1]
}
}
]
},
"Water": {
"Entries": [
{
"Fluid": "Water_Source",
"Min": 0,
"Max": 114
}
]
}
}