Versions / 0.5.3 / World / Default / Zones / Zone3_Tier3 / PrefabPatterns / Outlander_Village_Spikes.json
Outlander_Village_Spikes
Server/World/Default/Zones/Zone3_Tier3/PrefabPatterns/Outlander_Village_Spikes.json, 1.1 KB
Fields
| Field | Type |
|---|---|
GridGenerator | object |
HeightThreshold | object |
NoiseMask | object |
Displacement | array[2] |
Mask | object |
Parent | array[5] |
Source
{
"GridGenerator": {
"Density": 0.75,
"Scale": 1,
"Jitter": 0
},
"HeightThreshold": {
"Positions": [112, 113, 154, 155],
"Values": [0, 1, 1, 0]
},
"NoiseMask": {
"Type": "DISTORTED",
"Noise": {
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone3.NoiseMasks.Faction_Outlanders"
}
],
"Formula": "INVERTED",
"Normalize": [0, 0.8]
},
"Randomizer": {
"Generators": [
{
"Seed": "Grasslands-River-Noise",
"NoiseType": "SIMPLEX",
"Octaves": 3,
"Persistence": 0.6,
"Scale": 0.006,
"Amplitude": 20
}
]
},
"Threshold": [0.795, 0.8]
},
"Displacement": [-8, -2],
"Mask": {
"Default": ["*", "!Rock_Shale", "!Rock_Basalt", "!Rock_Slate"],
"Specific": [
{
"Block": ["Wood_Fir_Branch_Long", "Survival_Trap_Spike_Wood_Large"],
"Rule": ["Empty", "!*"]
}
]
},
"Parent": [
"Soil_Snow",
"Soil_Dirt_Cold",
"Soil_Dirt_Poisoned",
"Rock_Shale",
"Rock_Slate"
]
}