Hytale Asset ReferenceUnofficial
Versions / 0.5.3 / World / Default / Zones / Zone3_Tier2 / PrefabPatterns / Forest_Cedar_Thin_Valley.json

Forest_Cedar_Thin_Valley

Server/World/Default/Zones/Zone3_Tier2/PrefabPatterns/Forest_Cedar_Thin_Valley.json, 512 B

Fields

FieldType
GridGeneratorobject
NoiseMaskobject
HeightThresholdobject
Maskobject
Parentarray[5]

Source

{
  "GridGenerator": {
    "Density": 0.75,
    "Scale": 0.1,
    "Jitter": 0.7
  },
  "NoiseMask": {
      "Type": "MIN",
      "Noise": [
        {
          "File": "Zones.Noise.Shared.Grids.Monuments_Encounter_Mask"
        }
      ],
    "Threshold": [0, 0.9]
  },
	"HeightThreshold": {
    "Positions": [114, 115, 144, 168],
    "Values": [0, 1, 1, 0]
  },
  "Mask": {
    "File": "Zones.Masks.Shared.Trees"
  },
  "Parent": ["Soil_Grass", "Soil_Grass_Cold", "Soil_Dirt", "Soil_Pathway", "Soil_Pathway"]
}