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Versions / 0.5.3 / World / Default / Zones / Zone2_Tier2 / PrefabPatterns / Scrub_Tar_Pit_Bones_Large.json

Scrub_Tar_Pit_Bones_Large

Server/World/Default/Zones/Zone2_Tier2/PrefabPatterns/Scrub_Tar_Pit_Bones_Large.json, 744 B

Fields

FieldType
GridGeneratorobject
NoiseMaskobject
Maskobject
Displacementarray[2]

Source

{
  "GridGenerator": {
		"Seed": "Tar_Pits_Noise",
    "Density": [0, 0.15],
    "Scale": 0.035,
    "Jitter": 1
  },
  "NoiseMask": {
    "Seed": "Drylands-Pattern-Monuments-Tier-2",
    "NoiseType": "CELL",
    "Formula": "INVERTED_SQRT",
    "Scale": 0.005,
    "CellMode": "DISTANCE",
    "Jitter": 0.6,
    "Threshold": [0, 0.6]
  },
  "Mask": {
    "Default": ["*"],
    "Specific": [
      {
        "Block": ["Empty", "Deco_Bone_Ribs", "Deco_Bone_Ribs_Long", "Deco_Bone_Spine"],
        "Rule": ["Empty", "Plant_Grass_Sharp_Tall", "Plant_Grass_Sharp", "Plant_Grass_Dry_Tall", "Plant_Grass_Arid", "Deco_Bone_Skulls", "Deco_Bone_Pile", "Rubble_Sandstone_Red", "Rubble_Sandstone_Red_Medium"]
      }
    ]
  },
  "Displacement": [0, -3]
}