Forest_Moss_Bushes
Server/World/Default/Zones/Zone1_Tier3/PrefabPatterns/Forest_Moss_Bushes.json, 1.3 KB
Fields
| Field | Type |
|---|---|
GridGenerator | object |
NoiseMask | object |
HeightThreshold | object |
Mask | object |
FitHeightmap | boolean |
Parent | array[1] |
Source
{
"GridGenerator": {
"Seed": "Grasslands-Forest-Bushes",
"Density": [0, 0.25],
"Scale": 0.09,
"Jitter": 0.6
},
"NoiseMask": {
"Type": "MAX",
"Noise": [
{
"Type": "MULTIPLY",
"Noise": [
{
"Seed": "Grasslands-River-Noise-2",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "INVERTED_RIDGED_FIX",
"Octaves": 3,
"Persistence": 0.3,
"Scale": 0.01,
"Normalize": [0, 0.98]
},
{
"Seed": "Grasslands-Moss-Ponds",
"NoiseType": "CELL",
"CellMode": "DISTANCE",
"Density": 0.25,
"Jitter": 0.6,
"Formula": "INVERTED_SQUARED",
"Scale": 0.025
}
],
"Normalize": [0.7, 0.8]
},
{
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Shared.Grids.Monuments_Encounter_Mask"
}
],
"Density": [0, 1],
"Normalize": 0.57
}
],
"Threshold": [0, 0.9]
},
"HeightThreshold": {
"Positions": [114, 115],
"Values": [0, 1]
},
"Mask": {
"File": "Zones.Masks.Shared.Bushes"
},
"FitHeightmap": true,
"Parent": ["Soil_Grass"]
}