Hytale Asset ReferenceUnofficial
Versions / 0.5.3 / World / Default / Zones / Noise / Zone4 / Layers / Soil / Layer_Bedrock_Light_3.json

Layer_Bedrock_Light_3

Server/World/Default/Zones/Noise/Zone4/Layers/Soil/Layer_Bedrock_Light_3.json, 1.1 KB

Fields

FieldType
Typestring
Noisearray[3]
Thresholdarray[2]

Source

{
  "Type": "MAX",
  "Noise": [
    {
      "Seed": "GhostForest",
      "NoiseType": "OLD_SIMPLEX",
      "FractalMode": "OLDSCHOOL",
      "Formula": "INVERTED",
      "Octaves": 3,
      "Persistence": 0.5,
      "Scale": 0.01,
      "Normalize": 0.45
    },
    {
      "Seed": "Monuments-Firelands",
      "NoiseType": "CELL",
      "CellMode": "DISTANCE",
      "Formula": "INVERTED",
      "Scale": 0.005,
      "Jitter": 0.7,
      "Normalize": [
        0.75
      ]
    },
    {
      "Type": "DISTORTED",
      "Noise": {
        "Seed": "Forest_Ghost_Trees",
        "NoiseType": "CELL",
        "CellMode": "DISTANCE",
        "DistanceRange": [
          1,
          2
        ],
        "Density": 0.6,
        "Scale": 0.12,
        "Jitter": 0.5,
        "Normalize": 0.5
      },
      "Randomizer": {
        "Generators": [
          {
            "Seed": "Firelands-Hills",
            "NoiseType": "OLD_SIMPLEX",
            "Octaves": 4,
            "Persistence": 0.3,
            "Scale": 0.1,
            "Amplitude": 2
          }
        ]
      },
      "Normalize": 0.6
    }
  ],
  "Threshold": [
    0,
    0.99
  ]
}