Test_Attitude_Sensor
Server/NPC/Roles/_Core/Tests/Test_Attitude_Sensor.json, 2.2 KB
Fields
| Field | Type |
|---|---|
DefaultSubState | string |
Type | string |
Appearance | string |
DefaultPlayerAttitude | string |
MotionControllerList | array[1] |
TestType | string |
MaxHealth | object |
Parameters | object |
Instructions | array[1] |
NameTranslationKey | string |
Source
{
"DefaultSubState": "Start",
"Type": "Generic",
"Appearance": "Sheep",
"DefaultPlayerAttitude": "Neutral",
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": 3,
"RunThreshold": 0.7,
"RunThresholdRange": 0.1,
"Gravity": 10,
"MaxFallSpeed": 20,
"Acceleration": 10
}
],
"TestType": "Normal",
"MaxHealth": { "Compute": "MaxHealth" },
"Parameters": {
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
}
},
"Instructions": [
{
"Instructions": [
{
"Sensor": {
"Type": "Damage",
"Combat": true
},
"Actions": [
{
"Type": "OverrideAttitude",
"Attitude": "Hostile",
"Duration": 5
}
]
},
{
"Enabled": true,
"Sensor": {
"Type": "Mob",
"Range": 10,
"ExcludeOwnType": false,
"GetNPCs": true,
"Prioritiser": {
"Type": "Attitude",
"AttitudesByPriority": [ "Neutral", "Hostile" ]
},
"GetPlayers": true
},
"HeadMotion": {
"Type": "Watch"
}
},
{
"Sensor": {
"Type": "Player",
"Range": 10,
"LockOnTarget": true
},
"Instructions": [
{
"Sensor": {
"Type": "Target",
"Filters": [
{
"Type": "Attitude",
"Attitudes": [ "Neutral" ]
}
]
},
"HeadMotion": {
"Type": "Watch"
}
},
{
"Sensor": {
"Type": "Target",
"Filters": [
{
"Type": "Attitude",
"Attitudes": [ "Hostile" ]
}
]
},
"BodyMotion": {
"Type": "Flee"
}
}
]
}
]
}
],
"NameTranslationKey": "server.npcRoles.Test_Attitude_Sensor.name"
}