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Versions / 0.5.3 / NPC / Roles / _Core / Tests / Flocking / Test_Flock_Pos.json

Test_Flock_Pos

Server/NPC/Roles/_Core/Tests/Flocking/Test_Flock_Pos.json, 6.1 KB

Fields

FieldType
Debugstring
Typestring
Appearancestring
StartStatestring
FlockSpawnTypesarray[1]
FlockAllowedNPCarray[1]
BreathesInWaterboolean
MotionControllerListarray[1]
TestTypestring
MaxHealthobject
Parametersobject
Instructionsarray[2]
NameTranslationKeystring

Source

{
  "Debug": "DisplayState, DisplayFlock, DisplayTarget",
  "Type": "Generic",
  "Appearance": "Bluegill",
  "StartState": "Idle",
  "FlockSpawnTypes": [ "Test_Flock_Pos" ],
  "FlockAllowedNPC": [ "Test_Flock_Pos" ],
  "BreathesInWater": true,
  "MotionControllerList": [
    {
      "Type": "Dive",
      "MaxSwimSpeed": 10,
      "Acceleration": 10,
      "MaxDiveSpeed": 8,
      "SwimDepth": 0.6,
      "SinkRatio": 0.5,
      "MinDiveDepth": 0,
      "MaxDiveDepth": 100,
      "MinDepthAboveGround": 1,
      "MinDepthBelowSurface": 1,
      "Gravity": 10,
      "MaxRotationSpeed": 360,
      "MaxSwimTurnAngle": 180
    }
  ],
  "TestType": "Normal",
  "MaxHealth": { "Compute": "MaxHealth" },
  "Parameters": {
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    }
  },
  "Instructions": [
    {
      "Continue": true,
      "Instructions": [
        {
          "$Comment": "This is a seperate Instruction so we are always open to recieving beacon messages",
          "Sensor": {
            "Type": "Beacon",
            "Message": "Flock_Pos"
          },
          "Actions": [
            {
              "Type": "SetLeashPosition",
              "ToTarget": true
            }
          ]
        }
      ]
    },
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                }
              ]
            },
            {
              "$Comment": "Motions",
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Leash",
                    "Range": 5
                  },
                  "BodyMotion": {
                    "Type": "Seek",
                    "SlowDownDistance": 1.5,
                    "StopDistance": 1,
                    "RelativeSpeed": 0.5
                  }
                },
                {
                  "Sensor": {
                    "Type": "Any"
                  },
                  "BodyMotion": {
                    "Type": "WanderInCircle",
                    "Radius": 5,
                    "MaxHeadingChange": 60,
                    "RelativeSpeed": 0.25
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Or",
                    "Sensors": [
                      {
                        "Type": "Self",
                        "Filters": [
                          {
                            "Type": "Flock",
                            "FlockStatus": "NotMember"
                          }
                        ]
                      },
                      {
                        "Type": "And",
                        "Sensors": [
                          {
                            "Type": "FlockLeader"
                          },
                          {
                            "Type": "Self",
                            "Filters": [
                              {
                                "Type": "Flock",
                                "FlockStatus": "Leader"
                              }
                            ]
                          }
                        ]
                      }
                    ]
                  },
                  {
                    "Type": "Leash",
                    "Range": 6
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "FlockBeacon",
                  "Message": "Flock_Pos",
                  "SendToSelf": false,
                  "ExpirationTime": 0.5
                },
                {
                  "Type": "SetLeashPosition",
                  "ToCurrent": true
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Player",
                "Range": 12
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Flee"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Flee"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                }
              ]
            },
            {
              "$Comment": "Motions",
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Player",
                    "Range": 15,
                    "LockOnTarget": true
                  },
                  "BodyMotion": {
                    "Type": "Flee",
                    "SlowDownDistance": 9,
                    "StopDistance": 12,
                    "RelativeSpeed": 0.75
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Not",
                "Sensor": {
                  "Type": "Player",
                  "Range": 12
                }
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": "server.npcRoles.Test_Flock_Pos.name"
}