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Versions / 0.5.3 / NPC / Roles / _Core / Tests / Beacons / Test_Beacon_Player.json

Test_Beacon_Player

Server/NPC/Roles/_Core/Tests/Beacons/Test_Beacon_Player.json, 2.3 KB

Fields

FieldType
Typestring
Appearancestring
StartStatestring
MotionControllerListarray[1]
TestTypestring
MaxHealthobject
Parametersobject
Instructionsarray[1]
NameTranslationKeystring

Source

{
  "Type": "Generic",
  "Appearance": "Sheep",
  "StartState": "Idle",
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": 3,
      "RunThreshold": 0.7,
      "RunThresholdRange": 0.1,
      "Gravity": 10,
      "MaxFallSpeed": 20,
      "Acceleration": 10
    }
  ],
  "TestType": "Normal",
  "MaxHealth": { "Compute": "MaxHealth" },
  "Parameters": {
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    }
  },
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Player",
                "Range": 10,
                "LockOnTarget": true
              },
              "Actions": [
                {
                  "Type": "Beacon",
                  "Message": "Alert",
                  "Range": 40,
                  "TargetGroups": [ "Tests" ],
                  "ExpirationTime": 0.5,
                  "SendTargetSlot": "LockedTarget"
                }
              ],
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "Sensor": {
                "Type": "Beacon",
                "Message": "Alert",
                "Range": 40,
                "TargetSlot": "LockedTarget"
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Chase"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Chase"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Player",
                "Range": 10
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Target"
              },
              "BodyMotion": {
                "Type": "Seek",
                "StopDistance": 5
              }
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": "server.npcRoles.Test_Beacon_Player.name"
}