CAE_Test_Simple_Positioning
Server/NPC/Balancing/CAE_Test_Simple_Positioning.json, 4.5 KB
Fields
| Field | Type |
|---|---|
Type | string |
TargetMemoryDuration | number |
CombatActionEvaluator | object |
Source
{
"Type": "CombatActionEvaluator",
"TargetMemoryDuration": 10,
"CombatActionEvaluator": {
"RunConditions": [
{
"Type": "TimeSinceLastUsed",
"Curve": {
"ResponseCurve": "Linear",
"XRange": [
0,
5
]
}
},
{
"Type": "Randomiser",
"MinValue": 0.9,
"MaxValue": 1
}
],
"MinRunUtility": 0.5,
"MinActionUtility": 0.01,
"AvailableActions": {
"Behind": {
"Type": "Ability",
"Description": "Use melee attack",
"Target": "Hostile",
"Positioning": "Behind",
"PositionFirst": true,
"WeaponSlot": 0,
"AttackDistanceRange": [
2,
2
],
"Ability": "Sword_Swing_Left_Fast",
"SubState": "Default",
"InteractionVars": {
"Sword_Swing_Left_Fast_Damage": {
"Interactions": [
{
"Parent": "Sword_Swing_Left_Fast_Damage",
"DamageCalculator": {
"Type": "Absolute",
"BaseDamage": {
"Physical": 1
},
"RandomPercentageModifier": 0
},
"DamageEffects": {
"WorldSoundEventId": "SFX_Sword_T2_Impact",
"LocalSoundEventId": "SFX_Sword_T2_Impact"
}
}
]
}
},
"Conditions": [
{
"Type": "OwnStatAbsolute",
"Stat": "Health",
"Curve": {
"Type": "Switch",
"SwitchPoint": 90
}
},
{
"Type": "Randomiser",
"MinValue": 0.9,
"MaxValue": 1
}
]
},
"Front": {
"Type": "Ability",
"Description": "Use melee attack",
"Target": "Hostile",
"Positioning": "Front",
"PositionFirst": true,
"WeaponSlot": 0,
"AttackDistanceRange": [
2,
2
],
"Ability": "Sword_Swing_Left_Fast",
"SubState": "Default",
"InteractionVars": {
"Sword_Swing_Left_Fast_Damage": {
"Interactions": [
{
"Parent": "Sword_Swing_Left_Fast_Damage",
"DamageCalculator": {
"Type": "Absolute",
"BaseDamage": {
"Physical": 1
},
"RandomPercentageModifier": 0
},
"DamageEffects": {
"WorldSoundEventId": "SFX_Sword_T2_Impact",
"LocalSoundEventId": "SFX_Sword_T2_Impact"
}
}
]
}
},
"Conditions": [
{
"Type": "OwnStatAbsolute",
"Stat": "Health",
"Curve": {
"Type": "Switch",
"SwitchPoint": 90
}
},
{
"Type": "Randomiser",
"MinValue": 0.9,
"MaxValue": 1
}
]
},
"Flanks": {
"Type": "Ability",
"Description": "Use melee attack",
"Target": "Hostile",
"Positioning": "Flank",
"PositionFirst": true,
"WeaponSlot": 0,
"AttackDistanceRange": [
2,
2
],
"Ability": "Sword_Swing_Left_Fast",
"SubState": "Default",
"InteractionVars": {
"Sword_Swing_Left_Fast_Damage": {
"Interactions": [
{
"Parent": "Sword_Swing_Left_Fast_Damage",
"DamageCalculator": {
"Type": "Absolute",
"BaseDamage": {
"Physical": 1
},
"RandomPercentageModifier": 0
},
"DamageEffects": {
"WorldSoundEventId": "SFX_Sword_T2_Impact",
"LocalSoundEventId": "SFX_Sword_T2_Impact"
}
}
]
}
},
"Conditions": [
{
"Type": "OwnStatAbsolute",
"Stat": "Health",
"Curve": {
"Type": "Switch",
"SwitchPoint": 90
}
},
{
"Type": "Randomiser",
"MinValue": 0.9,
"MaxValue": 1
}
]
}
},
"ActionSets": {
"Default": {
"Actions": [
"Behind",
"Front",
"Flanks"
]
}
}
}
}