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Versions / 0.5.3 / Models / Elemental / Spirit_Root.json

Spirit_Root

Server/Models/Elemental/Spirit_Root.json, 7.3 KB

Fields

FieldType
Modelstring
Texturestring
EyeHeightnumber
CrouchOffsetnumber
HitBoxobject
Cameraobject
AnimationSetsobject
Particlesarray[1]
Lightobject
Iconstring

Source

{
  "Model": "NPC/Elemental/Spirit_Root/Models/Model.blockymodel",
  "Texture": "NPC/Elemental/Spirit_Root/Models/Texture.png",
  "EyeHeight": 0.5,
  "CrouchOffset": -0.1,
  "HitBox": {
    "Max": {
      "X": 0.4,
      "Y": 0.8,
      "Z": 0.4
    },
    "Min": {
      "X": -0.4,
      "Y": 0,
      "Z": -0.4
    }
  },
  "Camera": {
    "Pitch": {
      "AngleRange": {
        "Max": 180,
        "Min": -180
      },
      "TargetNodes": [
        "Head"
      ]
    },
    "Yaw": {
      "AngleRange": {
        "Max": 180,
        "Min": -180
      },
      "TargetNodes": [
        "Head"
      ]
    }
  },
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk.blockyanim"
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Run.blockyanim"
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk.blockyanim"
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Alerted.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Spirit_Root_Alerted"
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk.blockyanim"
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Run.blockyanim"
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk.blockyanim"
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Run.blockyanim"
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Fall.blockyanim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk.blockyanim"
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Run.blockyanim"
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk.blockyanim"
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Run.blockyanim"
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Damage/Hurt.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Spirit_Root_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Spirit_Root_Death_01"
        },
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Damage/Death2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Spirit_Root_Death_02"
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Laydown.blockyanim",
          "BlendingDuration": 0.2,
          "Looping": false
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Sleep.blockyanim"
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Wake.blockyanim",
          "BlendingDuration": 0.2,
          "Looping": false
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false,
          "SoundEventId": "SFX_Spirit_Root_Spawn"
        }
      ]
    },
    "Despawn": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Spirit_Root/Animations/Default/Despawn.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    }
  },
  "Particles": [
    {
      "RotationOffset": {
        "Pitch": -135
      },
      "SystemId": "Eye_Void_Smoke_Green",
      "TargetNodeName": "Head"
    }
  ],
  "Light": {
    "Color": "#8b5"
  },
  "Icon": "Icons/ModelsGenerated/Spirit_Root.png"
}