Hytale Asset ReferenceUnofficial
Versions / 0.5.3 / Item / Interactions / Weapons / Battleaxe / Secondary / Guard / Weapon_Battleaxe_Secondary_Guard_Wield.json

Weapon_Battleaxe_Secondary_Guard_Wield

Server/Item/Interactions/Weapons/Battleaxe/Secondary/Guard/Weapon_Battleaxe_Secondary_Guard_Wield.json, 1.7 KB

Fields

FieldType
Typestring
Effectsobject
Forksobject
AngledWieldingobject
StaminaCostobject
CancelOnOtherClickboolean
Failedobject
BlockedEffectsobject
Nextobject

Source

{
  "Type": "Wielding",
  "Effects": {
    "ItemAnimationId": "Guard",
    "ClearAnimationOnFinish": true,
    "WorldSoundEventId": "SFX_Battleaxe_T2_Raise",
    "LocalSoundEventId": "SFX_Battleaxe_T2_Raise_Local"
  },
  "Forks": {
    "Primary": {
      "Interactions": [
        {
          "Type": "Replace",
          "Var": "Guard_Bash",
          "DefaultOk": true,
          "DefaultValue": {
            "Interactions": [
              "Weapon_Battleaxe_Secondary_Guard_Bash"
            ]
          }
        }
      ]
    }
  },
  "AngledWielding": {
    "Angle": 0,
    "AngleDistance": 90,
    "DamageModifiers": {
      "Physical": 0,
      "Projectile": 0,
      "Poison": 0
    },
    "KnockbackModifiers": {
      "Physical": 0.25,
      "Projectile": 0.25
    }
  },
  "StaminaCost": {
    "Value": 7,
    "CostType": "Damage"
  },
  "CancelOnOtherClick": false,
  "Failed": {
    "Type": "Replace",
    "Var": "Guard_Break",
    "DefaultOk": true,
    "DefaultValue": {
      "Interactions": [
        {
          "Type": "Simple",
          "Effects": {
            "Particles": [
              {
                "SystemId": "Shield_Shatter"
              }
            ],
            "WorldSoundEventId": "SFX_Shield_T1_Break",
            "LocalSoundEventId": "SFX_Shield_T1_Break"
          }
        }
      ]
    }
},
  "BlockedEffects": {
    "WorldSoundEventId": "SFX_Battleaxe_T1_Block_Impact",
    "WorldParticles": [
      {
        "SystemId": "Shield_Block"
      }
    ]
  },
  "Next": {
    "$Comment": "Standard regen delay upon ending guarding on all weapons",
    "Type": "ChangeStat",
    "Behaviour": "Set",
    "StatModifiers": {
      "StaminaRegenDelay": -1
    }
  }
}