Hytale Asset ReferenceUnofficial
Versions / 0.5.3 / Item / Animations / Default.json

Default

Server/Item/Animations/Default.json, 9.7 KB

Fields

FieldType
Animationsobject
Cameraobject
WiggleWeightsobject

Source

{
  "Animations": {
    "Idle": {
      "FirstPerson": "Characters/Animations/Default/Idle_FPS.blockyanim",
      "Speed": 0.5,
      "Looping": true
    },
    "Walk": {
      "Speed": 1.0,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Walk_FPS.blockyanim"
    },
    "WalkBackward": {
      "Speed": 1.0,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Walk_Backward_FPS.blockyanim"
    },
    "Run": {
      "Speed": 0.9,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Run_FPS.blockyanim"
    },
    "RunBackward": {
      "Speed": 0.9,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Run_Backward_FPS.blockyanim"
    },
    "Sprint": {
      "Speed": 1.1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Sprint_FPS.blockyanim"
    },
    "Crouch": {
      "BlendingDuration": 0.1,
      "Speed": 0.5,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Crouch_FPS.blockyanim"
    },
    "CrouchWalk": {
      "BlendingDuration": 0.1,
      "Speed": 0.8,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Crouch_Walk_FPS.blockyanim"
    },
    "CrouchWalkBackward": {
      "BlendingDuration": 0.1,
      "Speed": 0.8,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Crouch_Walk_Backward_FPS.blockyanim"
    },
    "CrouchSlide": {
      "Looping": true,
      "FirstPerson": "Characters/Animations/Slide/Slide_FPS.blockyanim"
    },
    "StepWalk": {
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "StepRun": {
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "StepSprint": {
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "StepCrouchWalk": {
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "Jump": {
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "JumpWalk": {
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "JumpRun": {
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "JumpCrouch": {
      "Looping": false,
      "KeepPreviousFirstPersonAnimation": true
    },
    "Fall": {
      "BlendingDuration": 0.4,
      "Speed": 1,
      "Looping": true,
      "KeepPreviousFirstPersonAnimation": true
    },
    "FallFar": {
      "BlendingDuration": 0.4,
      "Speed": 1,
      "Looping": true,
      "KeepPreviousFirstPersonAnimation": true
    },
    "FlyIdle": {
      "Speed": 0.5,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Fly/Fly_Idle_FPS.blockyanim"
    },
    "Fly": {
      "Looping": true,
      "FirstPerson": "Characters/Animations/Fly/Fly_FPS.blockyanim"
    },
    "FlyBackward": {
      "Looping": true,
      "FirstPerson": "Characters/Animations/Fly/Fly_Backward_FPS.blockyanim"
    },
    "FlyFast": {
      "Looping": true,
      "FirstPerson": "Characters/Animations/Fly/Fly_Fast_FPS.blockyanim"
    },
    "FlyCrouchIdle": {
      "Speed": 0.5,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Fly/Fly_Idle_FPS.blockyanim"
    },
    "FlyCrouch": {
      "Looping": true,
      "FirstPerson": "Characters/Animations/Fly/Fly_FPS.blockyanim"
    },
    "FlyCrouchBackward": {
      "Looping": true,
      "FirstPerson": "Characters/Animations/Fly/Fly_Backward_FPS.blockyanim"
    },
    "SwimIdle": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Swim/Swim_Idle_FPS.blockyanim"
    },
    "Swim": {
      "Speed": 0.6,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Swim/Swim_FPS.blockyanim"
    },
    "SwimBackward": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Swim/Swim_Backward_FPS.blockyanim"
    },
    "SwimFast": {
      "Speed": 0.6,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Swim/Swim_Fast_FPS.blockyanim"
    },
    "SwimJump": {
      "BlendingDuration": 0.1,
      "Speed": 0.8,
      "Looping": false,
      "FirstPerson": "Characters/Animations/Swim/Swim_Jump_FPS.blockyanim"
    },
    "SwimFloat": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Swim/Swim_Float_FPS.blockyanim"
    },
    "SwimSink": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Swim/Swim_Sink_FPS.blockyanim"
    },
    "SwimDive": {
      "Speed": 0.6,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Swim/Swim_Dive_FPS.blockyanim"
    },
    "SwimDiveBackward": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Swim/Swim_Dive_Backward_FPS.blockyanim"
    },
    "SwimDiveFast": {
      "Speed": 0.6,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Swim/Swim_Dive_Fast_FPS.blockyanim"
    },
    "FluidIdle": {
      "Speed": 0.3,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Idle_FPS.blockyanim"
    },
    "FluidWalk": {
      "Speed": 0.6,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Walk_FPS.blockyanim"
    },
    "FluidWalkBackward": {
      "Speed": 0.6,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Walk_Backward_FPS.blockyanim"
    },
    "FluidRun": {
      "Speed": 0.6,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Default/Run_FPS.blockyanim"
    },
    "ClimbIdle": {
      "Speed": 0.5,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Climb/Climb_Idle_FPS.blockyanim"
    },
    "ClimbUp": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Climb/Climb_Up_FPS.blockyanim"
    },
    "ClimbDown": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Climb/Climb_Down_FPS.blockyanim"
    },
    "ClimbLeft": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Climb/Climb_Left_FPS.blockyanim"
    },
    "ClimbRight": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Climb/Climb_Right_FPS.blockyanim"
    },
    "MantleIdle": {
      "Speed": 0.5,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Mantle/Mantle_Idle_FPS.blockyanim"
    },
    "MantleUp": {
      "Speed": 1,
      "Looping": false,
      "BlendingDuration": 0,
      "FirstPerson": "Characters/Animations/Mantle/Mantle_Up_FPS.blockyanim"
    },
    "MantleLeft": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Mantle/Mantle_Left_FPS.blockyanim"
    },
    "MantleRight": {
      "Speed": 1,
      "Looping": true,
      "FirstPerson": "Characters/Animations/Mantle/Mantle_Right_FPS.blockyanim"
    },
    "Interact": {
      "FirstPerson": "Characters/Animations/Default/Interact_FPS.blockyanim",
      "Speed": 1,
      "BlendingDuration": 0.1,
      "KeepPreviousFirstPersonAnimation": false,
      "ThirdPerson": "Characters/Animations/Default/Interact.blockyanim"
    },
    "SwingLeft": {
      "ThirdPerson": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Left/Swing_Left.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Left/Swing_Left_Moving.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Left/Swing_Left_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "Speed": 1.5,
      "BlendingDuration": 0.1
    },
    "SwingRight": {
      "ThirdPerson": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Right/Swing_Right.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Right/Swing_Right_Moving.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Right/Swing_Right_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "Speed": 1.5,
      "BlendingDuration": 0.1
    },
    "SwingUpLeft": {
      "ThirdPerson": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Right/Swing_Right.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Up_Left/Swing_Up_Left_Moving.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Angry.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Up_Left/Swing_Up_Left_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "Speed": 1.5,
      "BlendingDuration": 0.1
    },
    "Guard": {
      "ThirdPerson": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Guard/Guard.blockyanim",
      "ThirdPersonMoving": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Guard/Guard.blockyanim",
      "ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim",
      "FirstPerson": "Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Guard/Guard_FPS.blockyanim",
      "KeepPreviousFirstPersonAnimation": true,
      "BlendingDuration": 0.1
    }
  },
  "Camera": {
    "Pitch": {
      "AngleRange": {
        "Max": 45,
        "Min": -45
      },
      "TargetNodes": [
        "Head"
      ]
    },
    "Yaw": {
      "AngleRange": {
        "Max": 45,
        "Min": -45
      },
      "TargetNodes": [
        "Head"
      ]
    }
  },
  "WiggleWeights": {
    "Pitch": 2,
    "PitchDeceleration": 0.1,
    "Roll": 0.1,
    "RollDeceleration": 0.1,
    "X": 3,
    "XDeceleration": 0.1,
    "Y": 0.1,
    "YDeceleration": 0.1,
    "Z": 0.1,
    "ZDeceleration": 0.1
  }
}