Hytale Asset ReferenceUnofficial
Versions / 0.5.2 / World / Default / Zones / Zone4_Tier5 / PrefabPatterns / Monuments_Incidental.json

Monuments_Incidental

Server/World/Default/Zones/Zone4_Tier5/PrefabPatterns/Monuments_Incidental.json, 1.1 KB

Fields

FieldType
GridGeneratorobject
NoiseMaskobject
HeightThresholdobject
Maskobject

Source

{
	"GridGenerator": {
    "Seed": "Firelands-Pattern-Monuments-Incidental",
    "Density": [0.5, 1],
		"Scale": 0.032,
		"Jitter": 0.4
	},
	"NoiseMask": {
		"Seed": "Monuments-Firelands",
		"NoiseType": "CELL",
		"CellMode": "DISTANCE",
		"Density": [0.42, 1],
		"Scale": 0.018,
    "Jitter": 0.75,
    "Threshold": [0, 0.3]
	},
  "HeightThreshold": {
    "Positions": [114, 115, 150, 151],
    "Values": [0, 1, 1, 0]
  },
	"Mask": {
		"Default": ["*"],
		"Specific": [
			{
				"Block": ["Rock_Volcanic_Cobble_Stairs", "Rock_Volcanic_Brick_Stairs", "Rock_Basalt_Cobble_Stairs",
					 				"Rock_Basalt_Brick_Stairs", "Rock_Basalt_Brick_Half", "Rock_Slate_Cobble_Stairs", "Wood_Blackwood_Stairs",
									"Wood_Deadwood_Beam", "Wood_Burnt_Branch_Long", "Wood_Blackwood_Beam", "Wood_Deadwood_Planks_Half",
									"Wood_Deadwood_Fence", "*Wood_Deadwood_Fence_State_Definitions_Corner", "Wood_Blackwood_Planks_Half", "Wood_Ash_Branch_Long",
									"Plant_Bramble_Dead_Twisted", "Plant_Moss_Wall_Yellow", "Plant_Moss_Rug_Yellow", "Plant_Bush_Dead_Tall"],
				"Rule": ["Empty"]
			}
		]
	}
}