Hytale Asset ReferenceUnofficial
Versions / 0.5.2 / World / Default / Zones / Zone4_Tier4 / Cave / Caves.json

Caves

Server/World/Default/Zones/Zone4_Tier4/Cave/Caves.json, 15.3 KB

Fields

FieldType
Typesarray[11]

Source

{
  "Types": [
    {
      "$Comment": "Sewer variant 1 (80% of cities) for Monuments_Cities biomes - threshold [0.01, 0.42]",
      "Name": "Firelands_Sewer",
      "HeightThreshold": {
        "Positions": [114, 115, 150, 151],
        "Values": [0, 1, 1, 0]
      },
      "BiomeMask": {
        "Terminate": true,
        "Generate": [
          "Forest_Ghost_Village",
          "Forest_Ghost_Town",
          "Mountain_Forest_Ghost",
          "Wastes_Grasslands_Village",
          "Wastes_Geysers_Village",
          "Forest_Swamp_Village",
          "Mountain_Forest_Swamp"
        ],
        "Populate": ["*"]
      },
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "Seed": "Monuments-Firelands",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Density": [0, 0.8],
            "Scale": 0.003,
            "Jitter": 0.75
          },
          {
            "$Comment": "Lava crack culling - matches city NoiseMask",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Seed": "Monuments-Firelands",
            "Density": [0.1, 0.5],
            "Scale": 0.005,
            "Jitter": 0.7,
            "Normalize": [0.5, 0.5]
          }
        ],
        "Threshold": [0.01, 0.42]
      },
      "Depth": 60,
      "Entry": "Sewer.Entry",
      "EntryPoints": {
        "Density": 1,
        "Seed": "Monuments-Firelands",
        "Scale": 0.003,
        "Jitter": 0.75
      },
      "HeightRadiusFactor": {
        "Positions": [0, 255],
        "Values": [1, 1]
      },
      "Pitch": 0,
      "Environment": "Env_Zone4_Sewers"
    },
    {
      "$Comment": "Sewer variant 2 (20% of cities) for Monuments_Cities biomes - threshold [0.01, 0.42]",
      "Name": "Firelands_Sewer",
      "HeightThreshold": {
        "Positions": [114, 115, 150, 151],
        "Values": [0, 1, 1, 0]
      },
      "BiomeMask": {
        "Terminate": true,
        "Generate": [
          "Forest_Ghost_Village",
          "Forest_Ghost_Town",
          "Mountain_Forest_Ghost",
          "Wastes_Grasslands_Village",
          "Wastes_Geysers_Village",
          "Forest_Swamp_Village",
          "Mountain_Forest_Swamp"
        ],
        "Populate": ["*"]
      },
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "Seed": "Monuments-Firelands",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Density": [0.8, 1],
            "Scale": 0.003,
            "Jitter": 0.75
          },
          {
            "$Comment": "Lava crack culling - matches city NoiseMask",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Seed": "Monuments-Firelands",
            "Density": [0.1, 0.5],
            "Scale": 0.005,
            "Jitter": 0.7,
            "Normalize": [0.5, 0.5]
          }
        ],
        "Threshold": [0.01, 0.42]
      },
      "Depth": 60,
      "Entry": "Sewer2.Entry",
      "EntryPoints": {
        "Density": 1,
        "Seed": "Monuments-Firelands",
        "Scale": 0.003,
        "Jitter": 0.75
      },
      "HeightRadiusFactor": {
        "Positions": [0, 255],
        "Values": [1, 1]
      },
      "Pitch": 0,
      "Environment": "Env_Zone4_Sewers"
    },
    {
      "$Comment": "Sewer variant 1 (80% of cities) for Desert_Dunes - matches Monuments_Cities_Town threshold [0, 0.42]",
      "Name": "Firelands_Sewer",
      "HeightThreshold": {
        "Positions": [114, 115, 150, 151],
        "Values": [0, 1, 1, 0]
      },
      "BiomeMask": {
        "Terminate": true,
        "Generate": ["Desert_Dunes"],
        "Populate": ["*"]
      },
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "Seed": "Monuments-Firelands",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Density": [0, 0.8],
            "Scale": 0.003,
            "Jitter": 0.75
          },
          {
            "$Comment": "Lava crack culling - matches city NoiseMask",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Seed": "Monuments-Firelands",
            "Density": [0.1, 0.5],
            "Scale": 0.005,
            "Jitter": 0.7,
            "Normalize": [0.5, 0.5]
          }
        ],
        "Threshold": [0, 0.42]
      },
      "Depth": 60,
      "Entry": "Sewer.Entry",
      "EntryPoints": {
        "Density": 1,
        "Seed": "Monuments-Firelands",
        "Scale": 0.003,
        "Jitter": 0.75
      },
      "HeightRadiusFactor": {
        "Positions": [0, 255],
        "Values": [1, 1]
      },
      "Pitch": 0,
      "Environment": "Env_Zone4_Sewers"
    },
    {
      "$Comment": "Sewer variant 2 (20% of cities) for Desert_Dunes - matches Monuments_Cities_Town threshold [0, 0.42]",
      "Name": "Firelands_Sewer",
      "HeightThreshold": {
        "Positions": [114, 115, 150, 151],
        "Values": [0, 1, 1, 0]
      },
      "BiomeMask": {
        "Terminate": true,
        "Generate": ["Desert_Dunes"],
        "Populate": ["*"]
      },
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "Seed": "Monuments-Firelands",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Density": [0.8, 1],
            "Scale": 0.003,
            "Jitter": 0.75
          },
          {
            "$Comment": "Lava crack culling - matches city NoiseMask",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Seed": "Monuments-Firelands",
            "Density": [0.1, 0.5],
            "Scale": 0.005,
            "Jitter": 0.7,
            "Normalize": [0.5, 0.5]
          }
        ],
        "Threshold": [0, 0.42]
      },
      "Depth": 60,
      "Entry": "Sewer2.Entry",
      "EntryPoints": {
        "Density": 1,
        "Seed": "Monuments-Firelands",
        "Scale": 0.003,
        "Jitter": 0.75
      },
      "HeightRadiusFactor": {
        "Positions": [0, 255],
        "Values": [1, 1]
      },
      "Pitch": 0,
      "Environment": "Env_Zone4_Sewers"
    },
    {
      "Name": "Geyser_Cave",
      "BlockMask": {
        "Default": [
          "!Empty",
          { "Replace": false, "Fluid": "Water_Source" },
          "!Plant_Crop_Mushroom_Block_Green",
          "!Rock_Bedrock",
          "!Rock_Sandstone_Red",
          "!Rock_Sandstone",
          "!Rock_Sandstone_White",
          "!Soil_Clay",
          "!Soil_Dirt_Dry",
          "!Soil_Grass_Dry",
          "!Soil_Sand",
          "!Wood_Camphor_Trunk",
          "!Wood_Camphor_Trunk_Full",
          "!Plant_Leaves_Camphor",
          "!Wood_Camphor_Branch_Long",
          "!Wood_Camphor_Branch_Corner",
          "!Wood_Banyan_Trunk",
          "!Wood_Banyan_Trunk_Full",
          "!Plant_Leaves_Banyan",
          "!Wood_Banyan_Branch_Long",
          "!Wood_Banyan_Branch_Corner",
          "!Wood_Jungle_Trunk",
          "!Wood_Jungle_Trunk_Full",
          "!Plant_Leaves_Jungle",
          "!Wood_Jungle_Branch_Long",
          "!Wood_Jungle_Branch_Corner",
          "!Wood_Bamboo_Branch_Long",
          "!Plant_Leaves_Bamboo",
          "*"
        ]
      },
      "Depth": 200,
      "Entry": "Geyser.Entry",
      "EntryPoints": {
        "Seed": "Calderas",
        "Density": 1,
        "Scale": 0.02,
        "Jitter": 0.7
      },
      "NoiseMask": {
        "Type": "MAX",
        "Noise": [
          {
            "Seed": "Calderas",
            "NoiseType": "CELL",
            "CellMode": "DISTANCE",
            "DistanceRange": [1, 5],
            "Density": [0, 0.7],
            "Scale": 0.02,
            "Octaves": 2,
            "Jitter": 0.7
          },
          {
            "Seed": "Calderas",
            "NoiseType": "CELL",
            "CellMode": "NOISE_LOOKUP",
            "DistanceRange": [1, 5],
            "NoiseLookup": {
              "Seed": "Firelands_Biomes_Pattern",
              "NoiseType": "DISTANCE",
              "DistanceMode": "NATURAL",
              "Distance2Mode": "DIV",
              "Scale": 0.15,
              "Jitter": 1
            },
            "Scale": 0.02,
            "Jitter": 0.7,
            "Normalize": 0.65
          }
        ],
        "Threshold": [0, 0.85]
      },
      "FixedEntryHeight": [133, 156],
      "FixedEntryHeightNoise": {
        "Type": "MIN",
        "Noise": [
          {
            "Seed": "Calderas",
            "NoiseType": "CELL",
            "CellMode": "NOISE_LOOKUP",
            "DistanceMode": "NATURAL",
            "DistanceRange": [1, 5],
            "NoiseLookup": {
              "Seed": "Firelands-Base",
              "NoiseType": "SIMPLEX",
              "Octaves": 3,
              "Persistence": 0.4,
              "Scale": 0.05
            },
            "Scale": 0.02,
            "Jitter": 0.7,
            "Normalize": [0, 0.8]
          },
          {
            "Seed": "Calderas",
            "NoiseType": "CELL",
            "CellMode": "NOISE_LOOKUP",
            "NoiseLookup": {
              "Seed": "Calderas",
              "NoiseType": "DISTANCE",
              "Distance2Mode": "DIV",
              "FractalMode": "MIN",
              "Formula": "INVERTED_SQRT",
              "DistanceRange": [1, 5],
              "Scale": 0.02,
              "Jitter": 0.7,
              "Octaves": 1,
              "Normalize": [0.22, 1]
            },
            "Normalize": [0.2, 0.65]
          }
        ]
      },
      "FluidLevel": {
        "Fluid": "Water_Source",
        "Height": 31
      },
      "HeightRadiusFactor": {
        "Positions": [100, 110],
        "Values": [0, 1]
      },
      "Pitch": 90,
      "Yaw": [0, 360],
      "Environment": "Env_Zone4_Caves"
    },
    {
      "Name": "Test",
      "BlockMask": {
        "Default": [
          "!Empty",
          { "Replace": false, "Fluid": "Water_Source" },
          "!Plant_Crop_Mushroom_Block_Green",
          "!Rock_Bedrock",
          "!Rock_Sandstone_Red",
          "!Rock_Sandstone",
          "!Rock_Sandstone_White",
          "!Soil_Clay",
          "!Soil_Dirt_Dry",
          "!Soil_Grass_Dry",
          "!Soil_Sand",
          "!Wood_Camphor_Trunk",
          "!Wood_Camphor_Trunk_Full",
          "!Plant_Leaves_Camphor",
          "!Wood_Camphor_Branch_Long",
          "!Wood_Camphor_Branch_Corner",
          "!Wood_Banyan_Trunk",
          "!Wood_Banyan_Trunk_Full",
          "!Plant_Leaves_Banyan",
          "!Wood_Banyan_Branch_Long",
          "!Wood_Banyan_Branch_Corner",
          "!Wood_Jungle_Trunk",
          "!Wood_Jungle_Trunk_Full",
          "!Plant_Leaves_Jungle",
          "!Wood_Jungle_Branch_Long",
          "!Wood_Jungle_Branch_Corner",
          "!Wood_Bamboo_Branch_Long",
          "!Plant_Leaves_Bamboo",
          "*"
        ]
      },
      "Depth": 200,
      "Entry": "Test.Entry",
      "EntryPoints": {
        "Seed": "Grasslands-Caves-Density",
        "Density": 1,
        "Scale": 0.02,
        "Jitter": 0.5
      },
      "NoiseMask": {
        "Seed": "Monuments-Firelands",
        "NoiseType": "CELL",
        "Formula": "INVERTED_SQRT",
        "Scale": 0.003,
        "Jitter": 0.75,
        "CellMode": "DISTANCE",
        "Density": [0, 1],
        "Threshold": [0, 0.7]
      },
      "FixedEntryHeight": [108, 128],
      "FluidLevel": {
        "Fluid": "Water_Source",
        "Height": 31
      },
      "HeightRadiusFactor": {
        "Positions": [16, 20, 32, 35, 255],
        "Values": [0, 0.5, 0.5, 1, 1]
      },
      "Pitch": 90,
      "Yaw": [0, 360],
      "Environment": "Env_Zone4_Caves"
    },
    {
      "Name": "Test2",
      "BlockMask": {
        "Default": [
          "!Empty",
          { "Replace": false, "Fluid": "Water_Source" },
          "!Plant_Crop_Mushroom_Block_Green",
          "!Rock_Bedrock",
          "!Rock_Sandstone_Red",
          "!Rock_Sandstone",
          "!Rock_Sandstone_White",
          "!Soil_Clay",
          "!Soil_Dirt_Dry",
          "!Soil_Grass_Dry",
          "!Soil_Sand",
          "!Wood_Camphor_Trunk",
          "!Wood_Camphor_Trunk_Full",
          "!Plant_Leaves_Camphor",
          "!Wood_Camphor_Branch_Long",
          "!Wood_Camphor_Branch_Corner",
          "!Wood_Banyan_Trunk",
          "!Wood_Banyan_Trunk_Full",
          "!Plant_Leaves_Banyan",
          "!Wood_Banyan_Branch_Long",
          "!Wood_Banyan_Branch_Corner",
          "!Wood_Jungle_Trunk",
          "!Wood_Jungle_Trunk_Full",
          "!Plant_Leaves_Jungle",
          "!Wood_Jungle_Branch_Long",
          "!Wood_Jungle_Branch_Corner",
          "!Wood_Bamboo_Branch_Long",
          "!Plant_Leaves_Bamboo",
          "*"
        ]
      },
      "Depth": 200,
      "Entry": "Test2.Entry",
      "EntryPoints": {
        "Seed": "Grasslands-Caves-Density",
        "Density": 1,
        "Scale": 0.02,
        "Jitter": 0.5
      },
      "NoiseMask": {
        "Seed": "Monuments-Firelands",
        "NoiseType": "CELL",
        "Formula": "INVERTED_SQRT",
        "Scale": 0.003,
        "Jitter": 0.75,
        "CellMode": "DISTANCE",
        "Density": [0, 1],
        "Threshold": [0, 0.7]
      },
      "FixedEntryHeight": [67, 78],
      "FluidLevel": {
        "Fluid": "Water_Source",
        "Height": 31
      },
      "HeightRadiusFactor": {
        "Positions": [16, 20, 32, 35, 255],
        "Values": [0, 0.5, 0.5, 1, 1]
      },
      "Pitch": 90,
      "Yaw": [0, 360],
      "Environment": "Env_Zone4_Caves"
    },
    {
      "Name": "Test3",
      "BlockMask": {
        "Default": [
          "!Empty",
          { "Replace": false, "Fluid": "Water_Source" },
          "!Plant_Crop_Mushroom_Block_Green",
          "!Rock_Bedrock",
          "!Rock_Sandstone_Red",
          "!Rock_Sandstone",
          "!Rock_Sandstone_White",
          "!Soil_Clay",
          "!Soil_Dirt_Dry",
          "!Soil_Grass_Dry",
          "!Soil_Sand",
          "!Wood_Camphor_Trunk",
          "!Wood_Camphor_Trunk_Full",
          "!Plant_Leaves_Camphor",
          "!Wood_Camphor_Branch_Long",
          "!Wood_Camphor_Branch_Corner",
          "!Wood_Banyan_Trunk",
          "!Wood_Banyan_Trunk_Full",
          "!Plant_Leaves_Banyan",
          "!Wood_Banyan_Branch_Long",
          "!Wood_Banyan_Branch_Corner",
          "!Wood_Jungle_Trunk",
          "!Wood_Jungle_Trunk_Full",
          "!Plant_Leaves_Jungle",
          "!Wood_Jungle_Branch_Long",
          "!Wood_Jungle_Branch_Corner",
          "!Wood_Bamboo_Branch_Long",
          "!Plant_Leaves_Bamboo",
          "*"
        ]
      },
      "Depth": 200,
      "Entry": "Test3.Entry",
      "EntryPoints": {
        "Seed": "Grasslands-Caves-Density",
        "Density": 1,
        "Scale": 0.02,
        "Jitter": 0.5
      },
      "FixedEntryHeight": [31, 31],
      "FluidLevel": {
        "Fluid": "Water_Source",
        "Height": 31
      },
      "HeightRadiusFactor": {
        "Positions": [16, 20, 32, 35, 55, 70],
        "Values": [0, 0.5, 0.5, 1, 1, 0.6]
      },
      "Pitch": 90,
      "Yaw": [0, 360],
      "Environment": "Env_Zone4_Caves"
    },
    {
      "File": "Ores.Zone4.IronPlacement"
    },
    {
      "File": "Ores.Zone4.SilverPlacement"
    },
    {
      "File": "Ores.Zone4.AdamantitePlacement"
    }
  ]
}