Versions / 0.5.2 / World / Default / Zones / Noise / Zone4 / NoiseMasks / Monuments_Zone4_Tier5_Mask.json
Monuments_Zone4_Tier5_Mask
Server/World/Default/Zones/Noise/Zone4/NoiseMasks/Monuments_Zone4_Tier5_Mask.json, 2.5 KB
Fields
| Field | Type |
|---|---|
$Comment | string |
Type | string |
Noise | array[4] |
Source
{
"$Comment": "Combined mask to avoid all Zone4_Tier5 monument grids. This was created because the different monument grids diverged in different references due to regression. This solution preserves seeding for existing worlds.",
"Type": "MIN",
"Noise": [
{
"$Comment": "Remove trees around temple entrances",
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Shared.Grids.Monuments_Temple_Entrances"
}
],
"Normalize": 0.03
},
{
"$Comment": "Remove trees around encounters",
"Type": "MAX",
"Noise": [
{
"$Comment": "Remove trees around all encounters",
"Type": "MIN",
"Noise": [
{
"Type": "INVERT",
"Noise": {
"File": "Zones.Noise.Shared.Grids.Monuments_Encounter"
}
}
],
"Normalize": 0.4
},
{
"$Comment": "Allow trees where encounters are culled by density",
"Type": "MIN",
"Noise": [
{
"Type": "INVERT",
"Noise": {
"Seed": "Pattern_Monuments",
"NoiseType": "CELL",
"Formula": "INVERTED_SQRT",
"CellMode": "DISTANCE",
"Scale": 0.004,
"Jitter": 0.75,
"Density": [0.40, 0.625]
}
}
],
"Normalize": 0.4
}
]
},
{
"$Comment": "Remove trees around cities",
"Type": "MAX",
"Noise": [
{
"$Comment": "Remove trees around all cities",
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Grids.Monuments_Tier5_Cities"
}
],
"Normalize": 0.2
},
{
"$Comment": "Allow trees where cities are culled by lava crack noise and density",
"Type": "INVERT",
"Noise": {
"NoiseType": "DISTANCE",
"DistanceMode": "NATURAL",
"Distance2Mode": "DIV",
"Seed": "Monuments-Firelands",
"Density": [0.1, 0.5],
"Scale": 0.005,
"Jitter": 0.7,
"Normalize": 0.2
}
}
]
},
{
"$Comment": "Remove trees around challenge dungeons",
"Type": "MIN",
"Noise": [
{
"File": "Zones.Noise.Zone4.Grids.Monuments_Tier5_Dungeon_Challenge"
}
],
"Normalize": 0.1
}
]
}