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Versions / 0.5.2 / World / Default / Zones / Noise / Zone4 / NoiseMasks / Monuments_Zone4_Tier5_Mask.json

Monuments_Zone4_Tier5_Mask

Server/World/Default/Zones/Noise/Zone4/NoiseMasks/Monuments_Zone4_Tier5_Mask.json, 2.5 KB

Fields

FieldType
$Commentstring
Typestring
Noisearray[4]

Source

{
  "$Comment": "Combined mask to avoid all Zone4_Tier5 monument grids. This was created because the different monument grids diverged in different references due to regression. This solution preserves seeding for existing worlds.",
  "Type": "MIN",
  "Noise": [
    {
      "$Comment": "Remove trees around temple entrances",
      "Type": "MIN",
      "Noise": [
        {
          "File": "Zones.Noise.Shared.Grids.Monuments_Temple_Entrances"
        }
      ],
      "Normalize": 0.03
    },
    {
      "$Comment": "Remove trees around encounters",
      "Type": "MAX",
      "Noise": [
        {
          "$Comment": "Remove trees around all encounters",
          "Type": "MIN",
          "Noise": [
            {
              "Type": "INVERT",
              "Noise": {
                "File": "Zones.Noise.Shared.Grids.Monuments_Encounter"
              }
            }
          ],
          "Normalize": 0.4
        },
        {
          "$Comment": "Allow trees where encounters are culled by density",
          "Type": "MIN",
          "Noise": [
            {
              "Type": "INVERT",
              "Noise": {
                "Seed": "Pattern_Monuments",
                "NoiseType": "CELL",
                "Formula": "INVERTED_SQRT",
                "CellMode": "DISTANCE",
                "Scale": 0.004,
                "Jitter": 0.75,
                "Density": [0.40, 0.625]
              }
            }
          ],
          "Normalize": 0.4
        }
      ]
    },
    {
      "$Comment": "Remove trees around cities",
      "Type": "MAX",
      "Noise": [
        {
          "$Comment": "Remove trees around all cities",
          "Type": "MIN",
          "Noise": [
            {
              "File": "Zones.Noise.Zone4.Grids.Monuments_Tier5_Cities"
            }
          ],
          "Normalize": 0.2
        },
        {
          "$Comment": "Allow trees where cities are culled by lava crack noise and density",
          "Type": "INVERT",
          "Noise": {
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Seed": "Monuments-Firelands",
            "Density": [0.1, 0.5],
            "Scale": 0.005,
            "Jitter": 0.7,
            "Normalize": 0.2
          }
        }
      ]
    },
    {
      "$Comment": "Remove trees around challenge dungeons",
      "Type": "MIN",
      "Noise": [
        {
          "File": "Zones.Noise.Zone4.Grids.Monuments_Tier5_Dungeon_Challenge"
        }
      ],
      "Normalize": 0.1
    }
  ]
}