Template_Swimming_Aggressive
Server/NPC/Roles/_Core/Templates/Template_Swimming_Aggressive.json, 18.9 KB
Fields
| Field | Type |
|---|---|
Type | string |
KnockbackScale | number |
StartState | string |
Parameters | object |
IsMemory | object |
MemoriesCategory | object |
MemoriesNameOverride | object |
DropList | object |
FlockSpawnTypes | object |
DisableDamageGroups | array[1] |
DefaultNPCAttitude | object |
DefaultPlayerAttitude | object |
Appearance | object |
BreathesInWater | boolean |
DeathParticles | object |
DropDeathItemsInstantly | object |
DeathAnimationTime | object |
MotionControllerList | array[1] |
MaxHealth | object |
InteractionVars | object |
Instructions | array[1] |
NameTranslationKey | object |
Source
{
"Type": "Abstract",
"KnockbackScale": 0.5,
"StartState": "Idle",
"Parameters": {
"Appearance": {
"Value": "Shark_Hammerhead",
"Description": "Model to be used"
},
"DropList": {
"Value": "Empty",
"Description": "Drop Items"
},
"FlockArray": {
"Value": [ "Template_Swimming_Aggressive" ],
"Description": "Array containing NPCs for this flock type"
},
"ViewRange": {
"Value": 8,
"Description": "The view range of the NPC"
},
"ViewSector": {
"Value": 360,
"Description": "The view sector of the NPC"
},
"HearingRange": {
"Value": 4,
"Description": "The hearing range of the NPC"
},
"AlertedRange": {
"Value": 15,
"Description": "Range within which the NPC will keep following to attack or aggro if attacked"
},
"AbsoluteDetectionRange": {
"Value": 1,
"Description": "The range at which a target is guaranteed to be detected. If zero, abosulte detection will be disabled."
},
"AlertedTime": {
"Value": [ 3, 5 ],
"Description": "How long to wait in an alerted or threatening state before switching to active combat."
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"Attack": {
"Value": "Shark_Hammerhead_Bite",
"Description": "The attack sequence to use in combat"
},
"AttackRange": {
"Value": 3,
"Description": "The range at which the NPC will attack targets"
},
"AttackPauseRange": {
"Value": [ 1, 1.5 ],
"Description": "The time delay range between consecutive attacks"
},
"DefaultNPCAttitude": {
"Value": "Ignore",
"Description": "The default attitude towards players"
},
"DefaultPlayerAttitude": {
"Value": "Hostile",
"Description": "The default attitude towards NPCs"
},
"DeathParticles": {
"Value": "Effect_Death",
"Description": "The particle system that spawns when the NPC's corpse disappears."
},
"DropDeathItemsInstantly": {
"Value": false,
"Description": "Whether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears."
},
"DeathAnimationTime": {
"Value": 2,
"Description": "The time it takes for this NPC's corpse to disappear."
},
"IsMemory": {
"Value": false,
"Description": "Defines if the NPC is a memory"
},
"MemoriesCategory": {
"Value": "Other",
"Description": "Defines the category of the memory"
},
"MemoriesNameOverride": {
"Value": "",
"Description": "Overrides the memory name if set"
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"IsMemory": { "Compute": "IsMemory" },
"MemoriesCategory": { "Compute": "MemoriesCategory" },
"MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
"DropList": { "Compute": "DropList" },
"FlockSpawnTypes": { "Compute": "FlockArray" },
"DisableDamageGroups": [ "Self" ],
"DefaultNPCAttitude": { "Compute": "DefaultNPCAttitude" },
"DefaultPlayerAttitude": { "Compute": "DefaultPlayerAttitude" },
"Appearance": { "Compute": "Appearance" },
"BreathesInWater": true,
"DeathParticles": { "Compute": "DeathParticles" },
"DropDeathItemsInstantly": { "Compute": "DropDeathItemsInstantly" },
"DeathAnimationTime": { "Compute": "DeathAnimationTime" },
"MotionControllerList": [
{
"Type": "Dive",
"MaxSwimSpeed": 8,
"Acceleration": 10,
"MaxDiveSpeed": 8,
"SwimDepth": 0.6,
"SinkRatio": 0.5,
"MinDiveDepth": 0,
"MaxDiveDepth": 100,
"MinDepthAboveGround": 0.5,
"MinDepthBelowSurface": 0.5,
"Gravity": 10,
"MaxRotationSpeed": 360,
"MaxSwimTurnAngle": 180
}
],
"MaxHealth": { "Compute": "MaxHealth" },
"InteractionVars": {
"Melee_Damage": {
"Interactions": [
{
"$Comment": "Config for a successful melee hit, default values for Effects and HitShape are not overwritten here, see each NPC_ file",
"Parent": "NPC_Attack_Melee_Damage",
"DamageCalculator": {
"Type": "Absolute",
"BaseDamage": {
"Physical": 5
},
"RandomPercentageModifier": 0.1
}
}
]
}
},
"Instructions": [
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Reference": "Component_Instruction_Clear_Status_Animation",
"Modify": { }
},
{
"$Comment": "Switch to combat state if any flock member engages a target.",
"Enabled": { "Compute": "!isEmptyStringArray(FlockArray)" },
"Sensor": {
"Type": "Beacon",
"Message": "Flock_Attack",
"TargetSlot": "LockedTarget",
"Range": { "Compute": "ViewRange" }
},
"Actions": [
{
"Type": "State",
"State": "Combat.Default"
}
]
},
{
"$Comment": "Motions",
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"BodyMotion": {
"Type": "Timer",
"Time": [ 2, 3 ],
"Motion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 0.2
}
}
},
{
"Reference": "Component_Instruction_Spread_Out",
"Modify": {
"Range": 1,
"RelativeSpeed": 0.25
}
},
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "Not",
"Sensor": {
"Reference": "Component_Sensor_Leads_Flock",
"Modify": { }
}
},
{
"Type": "Leash",
"Range": 4
}
]
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 1.5,
"StopDistance": 1,
"RelativeSpeed": 0.25
}
},
{
"Sensor": {
"Type": "Any"
},
"BodyMotion": {
"Type": "WanderInCircle",
"Radius": 4,
"MaxHeadingChange": 60,
"RelativeSpeed": 0.25
}
}
]
},
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Reference": "Component_Sensor_Leads_Flock",
"Modify": { }
},
{
"Type": "Leash",
"Range": 5
}
]
},
"Actions": [
{
"Type": "FlockBeacon",
"Message": "Flock_Pos",
"SendToSelf": false,
"ExpirationTime": 0.5
},
{
"Type": "SetLeashPosition",
"ToCurrent": true
}
]
},
{
"$Comment": "React to sudden incoming damage.",
"Sensor": {
"Type": "Damage",
"Environment": true,
"Drowning": true,
"Combat": true,
"Other": true
},
"Instructions": [
{
"$Comment": "If there's someone who could have caused the damage, target them.",
"Sensor": {
"Reference": "Component_Sensor_Standard_Detection",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AbsoluteDetectionRange": { "Compute": "AbsoluteDetectionRange" },
"Attitudes": [ "Hostile", "Neutral" ]
}
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"$Comment": "If the damage was from an unknown source, panic to try and get away.",
"Actions": [
{
"Type": "State",
"State": "Panic"
}
]
}
]
},
{
"$Comment": "Check if there are any potential targets nearby",
"Sensor": {
"Reference": "Component_Sensor_Standard_Detection",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AbsoluteDetectionRange": { "Compute": "AbsoluteDetectionRange" },
"Attitudes": [ "Hostile" ]
}
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Alerted"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Alerted"
},
{
"Type": "SpawnParticles",
"Offset": [ 0, 1, 0 ],
"ParticleSystem": "Alerted"
}
]
},
{
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AlertedRange" }
},
"HeadMotion": {
"Type": "Watch"
}
}
]
},
{
"$Comment": "React to sudden incoming damage.",
"Sensor": {
"Type": "Damage",
"Environment": true,
"Drowning": true,
"Combat": true,
"Other": true
},
"Instructions": [
{
"$Comment": "If there's someone who could have caused the damage, target them.",
"Sensor": {
"Reference": "Component_Sensor_Standard_Detection",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AbsoluteDetectionRange": { "Compute": "AbsoluteDetectionRange" },
"Attitudes": [ "Hostile", "Neutral" ]
}
},
"Actions": [
{
"Type": "State",
"State": "Combat.Message"
}
]
},
{
"$Comment": "If the damage was from an unknown source, panic to try and get away.",
"Actions": [
{
"Type": "State",
"State": "Panic"
}
]
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AlertedRange" }
},
"Actions": [
{
"Type": "Timeout",
"Delay": { "Compute": "AlertedTime" },
"Action": {
"Type": "State",
"State": "Combat.Message"
}
}
]
},
{
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 2, 3 ],
"Action": {
"Type": "State",
"State": "Idle"
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Combat"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AlertedRange" }
},
"HeadMotion": {
"Type": "Watch"
}
},
{
"Continue": true,
"Sensor": {
"Type": "State",
"State": ".Message"
},
"Actions": [
{
"Type": "FlockBeacon",
"Message": "Flock_Attack",
"SendTargetSlot": "LockedTarget"
},
{
"Type": "State",
"State": ".Default"
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AttackRange" },
"Filters": [
{
"Type": "LineOfSight"
}
]
},
"BodyMotion": {
"Type": "MatchLook"
},
"Actions": [
{
"Type": "Attack",
"Attack": { "Compute": "Attack" },
"AttackPauseRange": { "Compute": "AttackPauseRange" }
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AlertedRange" }
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": { "Compute": "AttackRange + 1"},
"StopDistance": { "Compute": "AttackRange * 0.5"}
}
},
{
"$Comment": "Return to the idle state if there's no target",
"Actions": [
{
"Type": "Timeout",
"Delay": [ 2, 3 ],
"Action": {
"Type": "State",
"State": "Idle"
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Panic"
},
"Instructions": [
{
"Reference": "Component_Instruction_Clear_Status_Animation",
"Modify": { }
},
{
"$Comment": "Motions",
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"BodyMotion": {
"Type": "Timer",
"Time": [ 1, 3 ],
"Motion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
}
},
{
"Reference": "Component_Instruction_Spread_Out",
"Modify": {
"Range": 1,
"RelativeSpeed": 1
}
},
{
"Sensor": {
"Type": "Any"
},
"BodyMotion": {
"Type": "Sequence",
"Looped": true,
"Motions": [
{
"Type": "Timer",
"Time": [ 1, 2 ],
"Motion": {
"Type": "WanderInCircle",
"Radius": 10,
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
},
{
"Type": "Timer",
"Time": [ 0.5, 1 ],
"Motion": {
"Type": "WanderInCircle",
"Radius": 10,
"MaxHeadingChange": 90,
"RelativeSpeed": 1
}
}
]
}
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange" },
"Filters": [
{
"Type": "LineOfSight"
}
]
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"$Comment": "Return to the idle state if there's no target after a while",
"Actions": [
{
"Type": "Timeout",
"Delay": [ 3, 6 ],
"Action": {
"Type": "State",
"State": "Idle"
}
}
]
}
]
}
]
}
],
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}