Versions / 0.5.2 / NPC / Roles / Intelligent / Aggressive / Trork / Templates / Template_Trork_Mage.json
Template_Trork_Mage
Server/NPC/Roles/Intelligent/Aggressive/Trork/Templates/Template_Trork_Mage.json, 30.9 KB
Fields
| Field | Type |
|---|---|
Type | string |
StartState | string |
DefaultNPCAttitude | string |
DefaultPlayerAttitude | string |
BusyStates | array[3] |
AttitudeGroup | object |
Parameters | object |
IsMemory | object |
MemoriesCategory | object |
MemoriesNameOverride | object |
Appearance | object |
DropList | object |
DisableDamageGroups | object |
HotbarItems | object |
HotbarSize | number |
KnockbackScale | number |
MotionControllerList | array[1] |
MaxHealth | object |
Instructions | array[3] |
NameTranslationKey | object |
Source
{
"Type": "Abstract",
"StartState": "Idle",
"DefaultNPCAttitude": "Ignore",
"DefaultPlayerAttitude": "Hostile",
"BusyStates": [ "Combat", "Search", "ReturnHome" ],
"AttitudeGroup": { "Compute": "AttitudeGroup" },
"Parameters": {
"Appearance": {
"Value": "Trork_Shaman",
"Description": "Model to be used"
},
"IdleMotionComponent": {
"Value": "Component_Trork_Instruction_Idle_Motion_Wander",
"Description": "The component that controls how the NPC moves during idle state"
},
"ViewRange": {
"Value": 15,
"Description": "View range"
},
"ViewSector": {
"Value": 180,
"Description": "View sector"
},
"HearingRange": {
"Value": 8,
"Description": "Hearing range"
},
"AlertedRange": {
"Value": 50,
"Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
},
"TooCloseDistance": {
"Value": 5,
"Description": "The distance before the NPC flees from the target"
},
"CloseRange": {
"Value": 10,
"Description": "The distance the NPC considers to be close to the target"
},
"CloseRangeSequence": {
"Value": "Component_Instruction_Flee_Trork_Shaman",
"Description": "The sequence to run when the target is in close range"
},
"LeashDistance": {
"Value": 30,
"Description": "The range after which an NPC will start to want to return to their spawn point"
},
"LeashMinPlayerDistance": {
"Value": 16,
"Description": "The minimum distance from the player before the NPC will be willing to give up on the chase"
},
"LeashTimer": {
"Value": [ 8, 8 ],
"Description": "How long the NPC must be more than the minimum distance form the player and too far from leash before giving up"
},
"DropList": {
"Value": "Empty",
"Description": "Drop Items"
},
"MaxSpeed": {
"Value": 8,
"Description": "Maximum walking speed"
},
"Weapons": {
"Value": [ "Weapon_Staff_Crystal_Fire_Trork", "Weapon_Staff_Crystal_Fire_Trork" ],
"Description": "NPC Weapon"
},
"RangedAttack": {
"Value": "NPC_Rubble_Throw",
"Description": "Ranged attack"
},
"RangedAttackSequence": {
"Value": "Component_Instruction_Attack_Sequence_Temp_Ranged",
"Description": "The ranged attack sequence to use"
},
"DesiredRangedAttackDistanceRange": {
"Value": [ 10, 15 ],
"Description": "Desired ranged attack distance range"
},
"VisitFrequency": {
"Value": [ 150, 150 ],
"Description": "The frequency with which the NPC will visit other NPCs in the area"
},
"TargetGroups": {
"Value": [ "Trork" ],
"Description": "Beacon target groups"
},
"ChestBlockSet": {
"Value": "Trork_Chest",
"Description": "The block set designating chests for this NPC"
},
"BedBlockSet": {
"Value": "Trork_Bedroll",
"Description": "The block set designating bedrolls for this NPC"
},
"CampfireBlockSet": {
"Value": "Trork_Campfire",
"Description": "The block set designating campfires for this NPC"
},
"UnderlingGroups": {
"Value": [ "Trork_Underlings" ],
"Description": "A list of groups to exclude from reputation sensors"
},
"DisableDamageGroups": {
"Value": [ "Self", "Trork" ],
"Description": "Groups not to take damage from"
},
"SummonKind": {
"Value": "Wolf_Trork_Shaman",
"Description": "The NPC to summon"
},
"AttitudeGroup": {
"Value": "Trork",
"Description": "Attitude group"
},
"CombatRelativeTurnSpeed": {
"Value": 1.5,
"Description": "Modifier that decides turn speed difference in combat"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"IsMemory": {
"Value": false,
"Description": "Defines if the NPC is a memory"
},
"MemoriesCategory": {
"Value": "Other",
"Description": "Defines the category of the memory"
},
"MemoriesNameOverride": {
"Value": "",
"Description": "Overrides the memory name if set"
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"IsMemory": { "Compute": "IsMemory" },
"MemoriesCategory": { "Compute": "MemoriesCategory" },
"MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
"Appearance": { "Compute": "Appearance" },
"DropList": { "Compute": "DropList" },
"DisableDamageGroups": { "Compute": "DisableDamageGroups" },
"HotbarItems": { "Compute": "Weapons" },
"HotbarSize": 5,
"KnockbackScale": 0.5,
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": { "Compute": "MaxSpeed" },
"Gravity": 10,
"RunThreshold": 0.3,
"MaxFallSpeed": 15,
"MaxRotationSpeed": 360,
"Acceleration": 10,
"MinJumpHeight": 0.8
}
],
"MaxHealth": { "Compute": "MaxHealth" },
"Instructions": [
{
"Continue": true,
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "Inventory",
"Operation": "EquipHotbar",
"Slot": 0,
"UseTarget": false
}
]
}
]
},
{
"Continue": true,
"Instructions": [
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "Beacon",
"Message": "TrorkEnemySighted",
"TargetSlot": "LockedTarget"
},
{
"Type": "Not",
"Sensor": {
"Type": "Or",
"Sensors": [
{
"Type": "State",
"State": "Converge"
},
{
"Type": "State",
"State": "Combat"
}
]
}
}
]
},
"Actions": [
{
"Type": "State",
"State": "Converge"
}
]
}
]
},
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": ".Visit"
},
"Instructions": [
{
"Sensor": {
"Once": true,
"Type": "Animation",
"Slot": "Status",
"Animation": "Sleep"
},
"Actions": [
{
"Type": "State",
"State": ".Wake"
}
]
},
{
"Reference": "Component_Instruction_Clear_Status_Animation",
"Modify": { }
},
{
"Reference": "Component_Trork_Instruction_Pre_Checks",
"Modify": {
"_ExportStates": [
"Alerted",
"Combat",
"Search",
"Warn",
"NeutralPlayer",
"FriendlyPlayer",
"Revered",
"DroppedMeat"
],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"ExcludeGroups": { "Compute": "UnderlingGroups" },
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
},
{
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 10, 10 ],
"Action": {
"Type": "State",
"State": ".Default"
}
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": 5
},
"Actions": [
{
"Type": "ReleaseTarget"
},
{
"Type": "OverrideAttitude",
"Attitude": "Ignore",
"Duration": 300
},
{
"Type": "TimerStart",
"Name": "VisitTimer",
"StartValueRange": { "Compute": "VisitFrequency" },
"RestartValueRange": { "Compute": "VisitFrequency" }
},
{
"Type": "TimerRestart",
"Name": "VisitTimer"
},
{
"Type": "State",
"State": ".Default"
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AlertedRange" }
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 5,
"StopDistance": 4,
"RelativeSpeed": 0.35
}
},
{
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "ReleaseTarget"
},
{
"Type": "State",
"State": ".Default"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Wake"
},
"Instructions": [
{
"$Comment": "Animations",
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Wake"
}
]
},
{
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 3, 4 ],
"Action": {
"Type": "State",
"State": ".Visit"
}
}
]
}
]
},
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "Timer",
"Name": "VisitTimer",
"State": "Stopped"
},
{
"Type": "Mob",
"LockOnTarget": true,
"Range": { "Compute": "AlertedRange" },
"GetNPCs": true,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": { "Compute": "TargetGroups" }
}
],
"Prioritiser": {
"Type": "Attitude",
"AttitudesByPriority": [ "Revered", "Friendly" ]
},
"GetPlayers": true
}
]
},
"Actions": [
{
"Type": "State",
"State": ".Visit"
}
]
},
{
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Idle",
"Modify": {
"_ExportStates": [
"Idle",
"Alerted",
"Combat",
"Search",
"Spar",
"NeutralPlayer",
"FriendlyPlayer",
"Revered",
"Warn",
"DroppedMeat"
],
"MotionComponent": { "Compute": "IdleMotionComponent" },
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"BedBlockSet": { "Compute": "BedBlockSet" },
"CampfireBlockSet": { "Compute": "CampfireBlockSet" },
"ExcludeGroups": { "Compute": "UnderlingGroups" },
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "NeutralPlayer"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Greeting",
"Modify": {
"_ExportStates": [ "Idle", "Combat", "Search", "Warn" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "FriendlyPlayer"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Greeting",
"Modify": {
"_ExportStates": [ "Idle", "Combat", "Search", "Warn" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"Greet": true,
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Revered"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Greeting",
"$TODO": "Change greeting",
"Modify": {
"_ExportStates": [ "Idle", "Combat", "Search", "Warn" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"Greet": true,
"Greeting": "Kneel",
"NotifyTarget": true,
"NotifyMessage": "ShamanGreeting",
"Approach": true,
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Alerted"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Alerted",
"Modify": {
"_ExportStates": [ "Idle", "Combat", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Combat"
},
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": ".Default"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Offensive_Default",
"Modify": {
"_ExportStates": [ "Idle", "Combat.Summon", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Flee"
},
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"BodyMotion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
},
{
"Sensor": {
"Type": "Mob",
"Range": 1,
"ExcludeOwnType": false,
"LockOnTarget": false,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": [ "Self" ]
}
]
},
"BodyMotion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
},
{
"Reference": { "Compute": "CloseRangeSequence" },
"Interfaces": [ "Hytale.Instruction.AttackSequence", "Hytale.Instruction.TrorkShaman.FleeSequence" ],
"Modify": {
"_InterfaceParameters": {
"Hytale.Instruction.AttackSequence": {
"AttackDistance": { "Compute": "CloseRange" },
"CombatRelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
},
"Hytale.Instruction.TrorkShaman.FleeSequence": {
"CloseRange": { "Compute": "CloseRange" }
}
}
}
},
{
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "State",
"State": ".Attack"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Summon"
},
"Instructions": [
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "FlockLeader"
},
{
"Type": "Self",
"Filters": [
{
"Type": "Flock",
"FlockStatus": "Leader"
}
]
}
]
},
"Actions": [
{
"Type": "State",
"State": ".Attack"
}
]
},
{
"$Comment": "Animations",
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Rally"
}
]
},
{
"$TODO": "Maybe a temp interrupted state where they're confused?",
"Sensor": {
"Type": "Damage",
"Combat": true
},
"Actions": [
{
"Type": "State",
"State": ".Attack"
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AlertedRange" }
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 2, 2 ],
"Action": {
"Type": "Sequence",
"Actions": [
{
"Type": "Spawn",
"Kind": { "Compute": "SummonKind" },
"JoinFlock": true,
"CountRange": [ 2, 2 ],
"DistanceRange": [ 2, 4 ],
"DelayRange": [ 0, 0 ]
},
{
"Type": "FlockBeacon",
"Message": "CompanionAttack",
"SendToSelf": false,
"SendTargetSlot": "LockedTarget"
},
{
"Type": "State",
"State": ".CastingEnd"
}
]
}
}
]
},
{
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".CastingEnd"
},
"Actions": [
{
"Type": "Sequence",
"Blocking": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"$TODO": "Maybe play a complete casting anim or point?",
"Type": "State",
"State": ".Attack"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Attack"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "Beacon",
"Range": 30,
"Message": "TrorkEnemySighted",
"TargetGroups": { "Compute": "TargetGroups" },
"SendTargetSlot": "LockedTarget"
},
{
"Type": "FlockBeacon",
"Message": "CompanionAttack",
"SendToSelf": false,
"SendTargetSlot": "LockedTarget"
}
]
},
{
"Reference": "Component_Instruction_Clear_Status_Animation",
"Modify": { }
},
{
"$TODO": "This should be a teleport/blink instead",
"Sensor": {
"Type": "Target",
"Range": { "Compute": "TooCloseDistance" }
},
"Actions": [
{
"Type": "State",
"State": ".Flee"
}
]
},
{
"Reference": "Component_Instruction_Target_Adjusted_Attack",
"Modify": {
"TargetSwitchTimer": [ 5, 5 ],
"AttackSequence": { "Compute": "RangedAttackSequence" },
"AttackDistance": { "Compute": "ViewRange" },
"TargetRange": 5,
"CombatRelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" },
"DesiredDistanceRange": { "Compute": "DesiredRangedAttackDistanceRange" },
"RelativeForwardsSpeed": 1,
"RelativeBackwardsSpeed": 0.4,
"MaintainDistanceRange": { "Compute": "ViewRange" }
}
},
{
"Reference": "Component_Instruction_Soft_Leash",
"Modify": {
"_ExportStates": [ "ReturnHome" ],
"LeashDistance": { "Compute": "LeashDistance" },
"LeashMinPlayerDistance": { "Compute": "LeashMinPlayerDistance" },
"LeashTimer": { "Compute": "LeashTimer" }
}
},
{
"Reference": "Component_Instruction_Intelligent_Chase",
"Modify": {
"_ExportStates": [ "Search", "ReturnHome", "ReturnHome" ],
"ViewRange": { "Compute": "AlertedRange" },
"HearingRange": { "Compute": "HearingRange" }
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "ReturnHome"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Return_Home",
"Modify": {
"_ExportStates": [ "Idle", "Alerted", "Combat", "Search", "Warn" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"LeashDistance": { "Compute": "LeashDistance" },
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Converge"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Converge",
"Modify": {
"_ExportStates": [ "Combat", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Spar"
},
"Instructions": [
{
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Search"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Search",
"Modify": {
"_ExportStates": [ "ReturnHome", "Combat", "Alerted", "FleeTimed" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "FleeTimed"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Panic",
"Modify": {
"_ExportStates": [ "Idle", "Alerted", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Warn"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Warning_Shot",
"Modify": {
"_ExportStates": [ "Idle", "Combat", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"RangedAttack": { "Compute": "RangedAttack" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "DroppedMeat"
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Dropped_Meat",
"Modify": {
"_ExportStates": [
"Idle",
"Alerted",
"Combat",
"Search",
"Warn",
"NeutralPlayer",
"NeutralPlayer",
"Revered",
"DroppedMeat"
],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" },
"TargetGroups": { "Compute": "TargetGroups" },
"UnderlingGroups": { "Compute": "UnderlingGroups" },
"ChestBlockSet": { "Compute": "ChestBlockSet" }
}
}
]
}
]
}
],
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}