Versions / 0.5.2 / NPC / Roles / Intelligent / Aggressive / Trork / Templates / Template_Trork_Companion.json
Template_Trork_Companion
Server/NPC/Roles/Intelligent/Aggressive/Trork/Templates/Template_Trork_Companion.json, 23.7 KB
Fields
| Field | Type |
|---|---|
Type | string |
Parameters | object |
IsMemory | object |
MemoriesCategory | object |
MemoriesNameOverride | object |
DefaultNPCAttitude | string |
DefaultPlayerAttitude | string |
AttitudeGroup | object |
DropList | object |
Appearance | object |
StartState | string |
DisableDamageGroups | object |
CorpseStaysInFlock | boolean |
KnockbackScale | number |
MotionControllerList | array[1] |
MaxHealth | object |
InteractionVars | object |
Instructions | array[2] |
DeathInstruction | object |
NameTranslationKey | object |
Source
{
"Type": "Abstract",
"Parameters": {
"Appearance": {
"Value": "Wolf_Trork_Shaman",
"Description": "Model to be used"
},
"WanderRadius": {
"Value": 8,
"Description": "General wander radius"
},
"ViewRange": {
"Value": 15,
"Description": "View range"
},
"ViewSector": {
"Value": 180,
"Description": "View sector"
},
"HearingRange": {
"Value": 8,
"Description": "Hearing range"
},
"AlertedRange": {
"Value": 50,
"Description": "AlertedRange"
},
"DropList": {
"Value": "Empty",
"Description": "Drop Items"
},
"MaxSpeed": {
"Value": 8,
"Description": "Maximum walking speed"
},
"MasterDistance": {
"Value": 8,
"Description": "Max desired distance from master"
},
"DespawnIfIdle": {
"Value": false,
"Description": "Whether to despawn if idle"
},
"DisableDamageGroups": {
"Value": [ "Self", "Trork" ],
"Description": "Groups not to take damage from"
},
"AttitudeGroup": {
"Value": "Trork",
"Description": "Attitude group"
},
"Attack": {
"Value": "Root_NPC_Wolf_Attack",
"Description": "The attack to use",
"MinAttackPause": 1,
"MaxAttackPause": 2
},
"AttackDistance": {
"Value": 2.5,
"Description": "The distance to attack from"
},
"CombatRelativeTurnSpeed": {
"Value": 1.5,
"Description": "Modifier that decides turn speed difference in combat"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"IsMemory": {
"Value": false,
"Description": "Defines if the NPC is a memory"
},
"MemoriesCategory": {
"Value": "Other",
"Description": "Defines the category of the memory"
},
"MemoriesNameOverride": {
"Value": "",
"Description": "Overrides the memory name if set"
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"IsMemory": { "Compute": "IsMemory" },
"MemoriesCategory": { "Compute": "MemoriesCategory" },
"MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
"DefaultNPCAttitude": "Ignore",
"DefaultPlayerAttitude": "Hostile",
"AttitudeGroup": { "Compute": "AttitudeGroup" },
"DropList": { "Compute": "DropList" },
"Appearance": { "Compute": "Appearance" },
"StartState": "Idle",
"DisableDamageGroups": { "Compute": "DisableDamageGroups" },
"CorpseStaysInFlock": true,
"KnockbackScale": 0.5,
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": { "Compute": "MaxSpeed" },
"RunThreshold": 0.5,
"RunThresholdRange": 0.1,
"MaxRotationSpeed": 360,
"Gravity": 10,
"MaxFallSpeed": 8,
"Acceleration": 10
}
],
"MaxHealth": { "Compute": "MaxHealth" },
"InteractionVars": {
"Bite_Damage": {
"Interactions": [
{
"Parent": "Wolf_Bite_Damage",
"DamageCalculator": {
"Type": "Absolute",
"BaseDamage": {
"Physical": 5
},
"RandomPercentageModifier": 0.1
},
"DamageEffects": {
"Knockback": {
"Force": 1
}
}
}
]
}
},
"Instructions": [
{
"Continue": true,
"Instructions": [
{
"$Comment": "This is separate so I can run it all the time regardless of the rest of the script",
"Continue": true,
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "FlockLeader"
},
{
"Type": "Self",
"Filters": [
{
"Type": "Flock",
"FlockStatus": "Follower",
"Size": [ 2, 2 ]
}
]
}
]
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 0.5, 2 ],
"Action": {
"Type": "SetLeashPosition",
"ToTarget": true
}
}
]
},
{
"Sensor": {
"Type": "Beacon",
"Message": "CompanionAttack",
"TargetSlot": "LockedTarget"
},
"Actions": [
{
"Type": "State",
"State": "Attack"
}
]
},
{
"Sensor": {
"Type": "Beacon",
"Message": "CompanionCeaseAttack",
"TargetSlot": "LockedTarget"
},
"Actions": [
{
"Type": "OverrideAttitude",
"Attitude": "Ignore",
"Duration": 300
},
{
"Type": "ReleaseTarget"
},
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Sensor": {
"Type": "Or",
"Sensors": [
{
"Type": "Self",
"Filters": [
{
"Type": "Flock",
"FlockStatus": "NotMember"
}
]
},
{
"Type": "Switch",
"Switch": { "Compute": "DespawnIfIdle" }
}
]
},
"ActionsAtomic": true,
"Actions": [
{
"Type": "Timeout",
"Delay": [ 1, 1 ]
},
{
"Type": "Despawn"
}
]
},
{
"$Comment": "Animations",
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
}
]
},
{
"$TODO": "Add a panic state that alerts the master",
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Attack", "Idle" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"$Comment": "Motions",
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"BodyMotion": {
"Type": "Timer",
"Time": [ 2, 3 ],
"Motion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 0.6
}
}
},
{
"Sensor": {
"Type": "Mob",
"Range": 1,
"ExcludeOwnType": false,
"LockOnTarget": false,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": { "Compute": "DisableDamageGroups" }
}
]
},
"BodyMotion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 0.6
}
},
{
"Sensor": {
"Type": "Leash",
"Range": { "Compute": "MasterDistance" }
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 5,
"StopDistance": 2,
"RelativeSpeed": 1,
"AbortDistance": 100
}
},
{
"Sensor": {
"Type": "Any"
},
"BodyMotion": {
"Type": "Sequence",
"Looped": true,
"Motions": [
{
"Type": "Timer",
"Time": [ 4, 6 ],
"Motion": {
"Type": "WanderInCircle",
"Radius": { "Compute": "WanderRadius" },
"MaxHeadingChange": 60,
"RelativeSpeed": 0.5
}
},
{
"Type": "Timer",
"Time": [ 0, 3 ],
"Motion": {
"Type": "Nothing"
}
}
]
}
}
]
},
{
"Sensor": {
"Type": "Or",
"Sensors": [
{
"Reference": "Component_Sensor_Sight_By_Attitude",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"Attitudes": [ "Hostile", "Neutral", "Friendly" ]
}
},
{
"Reference": "Component_Sensor_Sound_By_Attitude",
"Modify": {
"HearingRange": { "Compute": "HearingRange" },
"ThroughWalls": false,
"Attitudes": [ "Hostile", "Neutral", "Friendly" ]
}
}
]
},
"Instructions": [
{
"Reference": "Component_Trork_Instruction_Reputation_Switch",
"Modify": {
"_ExportStates": [ "Chase", "Chase", "Chase", "Chase" ],
"SwitchTime": [ 0, 0 ]
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Attack"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Once": true,
"Type": "Target"
},
"Actions": [
{
"Type": "FlockBeacon",
"Message": "CompanionAttack",
"SendToSelf": false,
"SendToLeaderOnly": true,
"SendTargetSlot": "LockedTarget"
},
{
"Type": "OverrideAttitude",
"Attitude": "Hostile",
"Duration": 600
}
]
},
{
"$Comment": "Animations",
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "AttackDistance" },
"Filters": [
{
"Type": "LineOfSight"
}
]
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 0.2, 0.5 ],
"Action": {
"Type": "Attack",
"Attack": { "Compute": "Attack" },
"AttackPauseRange": [ 1, 2 ]
}
}
],
"HeadMotion": {
"Type": "Aim",
"RelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
}
},
{
"Reference": "Component_Instruction_Intelligent_Chase",
"Modify": {
"_ExportStates": [ "Idle", "Idle", "Idle" ],
"ViewRange": { "Compute": "AlertedRange" },
"HearingRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Chase"
},
"Instructions": [
{
"$Comment": "Animations",
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
}
]
},
{
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"BodyMotion": {
"Type": "Timer",
"Time": [ 2, 3 ],
"Motion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
}
},
{
"Sensor": {
"Type": "Mob",
"Range": 0.75,
"ExcludeOwnType": false,
"LockOnTarget": false,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": { "Compute": "DisableDamageGroups" }
}
]
},
"BodyMotion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
},
{
"Sensor": {
"Type": "Target"
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 3,
"StopDistance": 2,
"RelativeSpeed": 0.7
}
}
]
},
{
"Sensor": {
"Type": "Damage",
"Combat": true,
"TargetSlot": "LockedTarget"
},
"Actions": [
{
"Type": "State",
"State": "Attack"
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": 5,
"Filters": [
{
"Type": "LineOfSight"
}
]
},
"Instructions": [
{
"Sensor": {
"Type": "Target",
"Filters": [
{
"Type": "Attitude",
"Attitudes": [ "Hostile" ]
}
]
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 0.2, 0.5 ],
"Action": {
"Type": "State",
"State": "Threaten"
}
}
]
},
{
"Sensor": {
"Type": "Target",
"Filters": [
{
"Type": "Attitude",
"Attitudes": [ "Neutral", "Friendly" ]
}
]
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 0.2, 0.5 ],
"Action": {
"Type": "State",
"State": "Friendly"
}
}
]
},
{
"Sensor": {
"Type": "Target"
},
"Actions": [
{
"Type": "ReleaseTarget"
},
{
"Type": "Timeout",
"Delay": [ 0.2, 0.5 ],
"Action": {
"Type": "State",
"State": "Idle"
}
}
]
}
]
},
{
"Sensor": {
"Type": "Not",
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange" },
"AutoUnlockTarget": true,
"Filters": [
{
"Type": "LineOfSight"
}
]
}
},
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Friendly"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Once": true,
"Type": "Target"
},
"Actions": [
{
"Type": "OverrideAttitude",
"Attitude": "Ignore",
"Duration": 300
}
]
},
{
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 4, 6 ],
"Action": {
"Type": "State",
"State": "Idle"
}
}
]
},
{
"$TODO": "Maybe bark animation or be happy or wag tail or something?",
"Sensor": {
"Type": "Target",
"Range": 6
},
"HeadMotion": {
"Type": "Watch"
}
},
{
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "State",
"State": "Chase"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Threaten"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Once": true,
"Type": "Any"
},
"Actions": [
{
"Type": "FlockBeacon",
"Message": "CompanionAttack",
"SendToSelf": false,
"SendToLeaderOnly": true,
"SendTargetSlot": "LockedTarget"
}
]
},
{
"$Comment": "Animations",
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Alerted"
}
]
},
{
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"BodyMotion": {
"Type": "Timer",
"Time": [ 2, 3 ],
"Motion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
}
},
{
"Sensor": {
"Type": "Mob",
"Range": 0.5,
"ExcludeOwnType": false,
"LockOnTarget": false,
"Filters": [
{
"Type": "NPCGroup",
"IncludeGroups": { "Compute": "DisableDamageGroups" }
}
]
},
"BodyMotion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
},
{
"Sensor": {
"Type": "Target"
},
"HeadMotion": {
"Type": "Watch"
}
}
]
},
{
"Sensor": {
"Type": "Not",
"Sensor": {
"Type": "Target",
"Range": 6,
"Filters": [
{
"Type": "LineOfSight"
}
]
}
},
"Actions": [
{
"Type": "State",
"State": "Chase"
}
]
},
{
"Sensor": {
"Type": "Damage",
"Combat": true,
"TargetSlot": "LockedTarget"
},
"Actions": [
{
"Type": "State",
"State": "Attack"
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange" }
},
"Actions": [
{
"Type": "Timeout",
"Delay": [ 4, 6 ],
"Action": {
"Type": "State",
"State": "Attack"
}
}
]
},
{
"Sensor": {
"Type": "Any"
},
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
}
]
}
],
"DeathInstruction": {
"Instructions": [
{
"Sensor": {
"Once": true,
"Type": "Any"
},
"Actions": [
{
"Type": "FlockBeacon",
"Message": "CompanionDeath",
"SendToSelf": false,
"SendToLeaderOnly": true,
"SendTargetSlot": "LockedTarget"
}
]
}
]
},
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}