Swarm_Bees
Server/Models/Flying_Wildlife/Swarm_Bees.json, 5.2 KB
Fields
| Field | Type |
|---|---|
Model | string |
Texture | string |
EyeHeight | number |
CrouchOffset | number |
HitBox | object |
AnimationSets | object |
Particles | array[2] |
Camera | object |
Source
{
"Model": "NPC/Flying_Wildlife/Swarm/Models/Model.blockymodel",
"Texture": "NPC/Flying_Wildlife/Swarm/Models/Texture.png",
"EyeHeight": 0.5,
"CrouchOffset": -0.25,
"HitBox": {
"Max": {
"X": 0.5,
"Y": 1.0,
"Z": 0.5
},
"Min": {
"X": -0.5,
"Y": 0,
"Z": -0.5
}
},
"AnimationSets": {
"Idle": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Idle.blockyanim"
}
]
},
"Walk": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Walk.blockyanim"
}
]
},
"WalkBackward": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Walk_Backward.blockyanim"
}
]
},
"Run": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run.blockyanim"
}
]
},
"RunBackward": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run_Backward.blockyanim"
}
]
},
"Crouch": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Idle.blockyanim"
}
]
},
"CrouchWalk": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Walk.blockyanim"
}
]
},
"CrouchWalkBackward": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Walk_Backward.blockyanim"
}
]
},
"FlyIdle": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Idle.blockyanim"
}
]
},
"Fly": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run.blockyanim"
}
]
},
"FlyBackward": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run_Backward.blockyanim"
}
]
},
"FlyFast": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Sprint.blockyanim"
}
]
},
"SwimIdle": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Idle.blockyanim"
}
]
},
"Swim": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run.blockyanim"
}
]
},
"SwimBackward": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run_Backward.blockyanim"
}
]
},
"SwimFast": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Sprint.blockyanim"
}
]
},
"SwimJump": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Sprint.blockyanim"
}
]
},
"SwimFloat": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Idle.blockyanim"
}
]
},
"SwimSink": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Idle.blockyanim"
}
]
},
"SwimDive": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run.blockyanim"
}
]
},
"SwimDiveBackward": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run_Backward.blockyanim"
}
]
},
"SwimDiveFast": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Sprint.blockyanim"
}
]
},
"FluidIdle": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Idle.blockyanim"
}
]
},
"FluidWalk": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Walk.blockyanim"
}
]
},
"FluidWalkBackward": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Walk_Backward.blockyanim"
}
]
},
"FluidRun": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run.blockyanim"
}
]
},
"FluidRunBackward": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Run_Backward.blockyanim"
}
]
},
"FluidSprint": {
"Animations": [
{
"Animation": "NPC/Flying_Wildlife/Swarm/Animations/Default/Sprint.blockyanim"
}
]
}
},
"Particles": [
{
"SystemId": "Bee_Swarm_Hostile",
"TargetEntityPart": "Entity",
"TargetNodeName": "Pelvis"
},
{
"SystemId": "Bee_Swarm_Hostile",
"TargetEntityPart": "Entity",
"TargetNodeName": "Pelvis"
}
],
"Camera": {
"PositionOffset": {
"X": -0.5,
"Y": 0.5,
"Z": -5.0
}
}
}