Hytale Asset ReferenceUnofficial
Versions / 0.5.2 / Audio / SoundEvents / SFX / Weapons / Flail / SFX_Flail_Swing_Right_Local.json

SFX_Flail_Swing_Right_Local

Server/Audio/SoundEvents/SFX/Weapons/Flail/SFX_Flail_Swing_Right_Local.json, 1.0 KB

Fields

FieldType
Layersarray[2]
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Club/Flail/Flail_Swing_Right_Player_Stereo_01.ogg",
        "Sounds/Weapons/Club/Flail/Flail_Swing_Right_Player_Stereo_02.ogg",
        "Sounds/Weapons/Club/Flail/Flail_Swing_Right_Player_Stereo_03.ogg",
        "Sounds/Weapons/Club/Flail/Flail_Swing_Right_Player_Stereo_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 2,
        "MinVolume": -3,
        "MaxVolume": 0
      },
      "Volume": 4.0,
      "StartDelay": 0
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -5,
        "MinPitch": -2,
        "MaxPitch": 5
      },
      "Volume": -4.0
    }
  ],
  "Volume": -2,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Moderate"
}