Hytale Asset ReferenceUnofficial
Versions / 0.5.2 / Audio / SoundEvents / SFX / Player / Movement / SFX_Player_Swim_Fast.json

SFX_Player_Swim_Fast

Server/Audio/SoundEvents/SFX/Player/Movement/SFX_Player_Swim_Fast.json, 767 B

Fields

FieldType
Layersarray[1]
PreventSoundInterruptionboolean
Volumenumber
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Swim_Fast_01.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Swim_Fast_02.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Swim_Fast_03.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Swim_Fast_04.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Swim_Fast_05.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -3.8631371386483475,
        "MaxPitch": 1.6500422849992202,
        "MinVolume": -6.020599913279623,
        "MaxVolume": 0
      },
      "StartDelay": 0.1,
      "Looping": true
    }
  ],
  "PreventSoundInterruption": true,
  "Volume": -1.9588001734407507,
  "Parent": "SFX_Attn_Moderate"
}