Hytale Asset ReferenceUnofficial
Versions / 0.5.2 / Audio / SoundEvents / SFX / NPC / Undead / Skeleton / SFX_Skeleton_Run.json

SFX_Skeleton_Run

Server/Audio/SoundEvents/SFX/NPC/Undead/Skeleton/SFX_Skeleton_Run.json, 1.1 KB

Fields

FieldType
Layersarray[2]
Volumenumber
PreventSoundInterruptionboolean
AudioCategorystring
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/NPC/Undead/Skeleton/Skeleton_Run_01.ogg",
        "Sounds/NPC/Undead/Skeleton/Skeleton_Run_02.ogg",
        "Sounds/NPC/Undead/Skeleton/Skeleton_Run_03.ogg",
        "Sounds/NPC/Undead/Skeleton/Skeleton_Run_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 2,
        "MinVolume": -6,
        "MaxVolume": 0
      },
      "Volume": -4.0,
      "Looping": true
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_04.ogg"
      ],
      "Volume": 6.0,
      "Looping": true,
      "RandomSettings": {
        "MinVolume": -3,
        "MinPitch": -2,
        "MaxPitch": 2
      },
      "StartDelay": 0.1
    }
  ],
  "Volume": 0,
  "PreventSoundInterruption": true,
  "AudioCategory": "AudioCat_NPC_Skeleton",
  "Parent": "SFX_Attn_Quiet"
}