Hytale Asset ReferenceUnofficial
Versions / 0.5.2 / Audio / SoundEvents / SFX / NPC / Livestock / Horse / SFX_Horse_Idle.json

SFX_Horse_Idle

Server/Audio/SoundEvents/SFX/NPC/Livestock/Horse/SFX_Horse_Idle.json, 699 B

Fields

FieldType
Layersarray[1]
MaxInstancenumber
Volumenumber
Pitchnumber
PreventSoundInterruptionboolean
AudioCategorystring
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/NPC/Livestock/Horse/Horse_Run_01.ogg",
        "Sounds/NPC/Livestock/Horse/Horse_Run_02.ogg",
        "Sounds/NPC/Livestock/Horse/Horse_Run_03.ogg",
        "Sounds/NPC/Livestock/Horse/Horse_Run_04.ogg",
        "Sounds/NPC/Livestock/Horse/Horse_Run_05.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -3.8631371386483475,
        "MaxPitch": 0,
        "MinVolume": -0.9151498112135024
      },
      "Probability": 15,
      "StartDelay": 0.5
    }
  ],
  "MaxInstance": 5,
  "Volume": -13.999999999999996,
  "Pitch": -0.1,
  "PreventSoundInterruption": true,
  "AudioCategory": "AudioCat_NPC_Horse",
  "Parent": "SFX_Attn_Quiet"
}