Hytale Asset ReferenceUnofficial
Versions / 0.5.2 / Audio / AmbienceFX / Ambience / Global / Underwater / Emitters / Emit_Fluid_Water.json

Emit_Fluid_Water

Server/Audio/AmbienceFX/Ambience/Global/Underwater/Emitters/Emit_Fluid_Water.json, 500 B

Fields

FieldType
Soundsarray[1]
Conditionsobject

Source

{
  "Sounds": [
    {
      "SoundEventId": "SFX_Env_Emit_Fluid_Water",
      "Radius": {
        "Min": 0,
        "Max": 15
      },
      "Play3D": "LocationNameRandom",
      "Altitude": "Highest",
      "BlockSoundSetId": "Water",
      "Frequency": {
        "Min": 0,
        "Max": 1
      }
    }
  ],
  "Conditions": {
    "SurroundingBlockSoundSets": [
      {
        "BlockSoundSetId": "Water",
        "Percent": {
          "Min": 15,
          "Max": 100
        }
      }
    ]
  }
}