Versions / 0.5.2 / Audio / AmbienceFX / Ambience / Global / Underwater / Emitters / Emit_Fluid_Water.json
Emit_Fluid_Water
Server/Audio/AmbienceFX/Ambience/Global/Underwater/Emitters/Emit_Fluid_Water.json, 500 B
Fields
| Field | Type |
|---|---|
Sounds | array[1] |
Conditions | object |
Source
{
"Sounds": [
{
"SoundEventId": "SFX_Env_Emit_Fluid_Water",
"Radius": {
"Min": 0,
"Max": 15
},
"Play3D": "LocationNameRandom",
"Altitude": "Highest",
"BlockSoundSetId": "Water",
"Frequency": {
"Min": 0,
"Max": 1
}
}
],
"Conditions": {
"SurroundingBlockSoundSets": [
{
"BlockSoundSetId": "Water",
"Percent": {
"Min": 15,
"Max": 100
}
}
]
}
}