Main_001.node
Server/World/Default/Zones/Zone1_Tier3/Cave/Klops/Main/Main_001.node.json, 963 B
Fields
| Field | Type |
|---|---|
Name | string |
Children | array[3] |
Type | string |
Priority | number |
Prefab | array[1] |
Source
{
"Name": "Main_001",
"Children": [
// Elevator
//Bedroom
{
"Node": ["Klops.Stairs.Bedroom.Down_001", "Klops.Stairs.Bedroom.Down_002", "Klops.Stairs.Bedroom.Down_003", "Klops.Stairs.Bedroom.Down_004", "Klops.Stairs.Bedroom.Down_005", "Klops.Stairs.Bedroom.Down_006"],
"Weights": [20, 20, 20, 20, 20, 20],
"Offset": [-1, 1, -20],
"Rotation": 0,
"Chance": 1
},
//Bathroom
{
"Node": ["Klops.Stairs.Bathroom.Down_001", "Klops.Stairs.Bathroom.Down_002", "Klops.Stairs.Bathroom.Down_003", "Klops.Stairs.Bathroom.Down_004", "Klops.Stairs.Bathroom.Down_005", "Klops.Stairs.Bathroom.Down_006"],
"Weights": [20, 20, 20, 20, 20, 20],
"Offset": [-7, 1, -20],
"Rotation": 0,
"Chance": 1
},
//Cellar
{
"Node": ["Klops.Cellar.Cellar_001"],
"Weights": [100],
"Offset": [-6, 0, -8],
"Rotation": 0,
"Chance": 1
}
],
"Type": "PREFAB",
"Priority": 1,
"Prefab": [
"Cave.Klops.Oak.Main.*"
]
}