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Versions / 0.5.1 / World / Default / Zones / Zone1_Tier2 / Tile.Forest_Gully.json

Tile.Forest_Gully

Server/World/Default/Zones/Zone1_Tier2/Tile.Forest_Gully.json, 26.0 KB

Fields

FieldType
Weightnumber
SizeModifiernumber
MapColorstring
Coversarray[17]
Prefabsobject
Layersobject
TerrainHeightThresholdobject
HeightmapNoiseobject
Tintobject
Environmentobject
Waterobject

Source

{
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  "SizeModifier": 1,
  "MapColor": "#598b27",
  "Covers": [
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      "Weight": [1],
      "Offset": -1,
      "Density": 1,
      "HeightThreshold": {
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        "Values": [1, 0]
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    },
    {
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      "Density": 0.025,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Flowers.Flax_Blue_Sparse"
          }
        ],
        "Threshold": [0, 0.2]
      },
      "HeightThreshold": {
        "Positions": [114, 115],
        "Values": [0, 1]
      },
      "Parent": [
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        "Soil_Grass",
        "Soil_Grass_Sunny",
        "Soil_Leaves"
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    },
        {
      "Type": ["Rubble_Marble", "Rubble_Marble_Medium"],
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      "Density": 0.25,
      "NoiseMask": {
        "NoiseType": "SIMPLEX",
        "Formula": "NORMAL",
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        "Persistence": 0.8,
        "Scale": 0.02,
        "Normalize": 0.85,
        "Threshold": [0.8, 1]
      },
      "HeightThreshold": {
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        "Values": [0, 1]
      },
      "Parent": ["Soil_Pebbles"]
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    {
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      "Density": 0.25,
      "NoiseMask": {
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        "Threshold": [0.8, 1]
      },
      "HeightThreshold": {
        "Positions": [114, 115],
        "Values": [0, 1]
      },
      "Parent": ["Soil_Gravel"]
    },
    {
      "$Comment": "This cover places rubble around Monuments/Ruins",
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      "Weight": [100],
      "Density": 0.1,
      "NoiseMask": {
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        "Noise": [
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            "Formula": "INVERTED",
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        "Threshold": [0, 0.2]
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    },
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      "NoiseMask": {
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        "Threshold": [0, 0.2]
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      "NoiseMask": {
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        "Threshold": [0, 0.23]
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      "NoiseMask": {
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        "Noise": [
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        "Values": [0, 1]
      },
      "Parent": ["Soil_Leaves", "Soil_Pathway"]
    },
    {
      "$Comment": "This cover places bushes around Monuments/Ruins",
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      "Density": 0.4,
      "NoiseMask": {
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        "Noise": [
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    {
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      "NoiseMask": {
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        "Noise": [
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            "File": "Zones.Noise.Zone1.Covers.Grass.Grass_Sharp"
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      },
      "HeightThreshold": {
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        "Values": [0, 1, 1, 0]
      },
      "Parent": ["Soil_Grass", "Soil_Grass", "Soil_Pathway"]
    },
    {
      "Type": ["Plant_Fern_Winter", "Plant_Grass_Sharp"],
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        "FractalMode": "OLDSCHOOL",
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        "Scale": 0.2,
        "Threshold": [0.35, 1]
      },
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      },
      "Parent": ["Soil_Grass_Deep"]
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    {
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      "Offset": 0,
      "Density": 0.1,
      "HeightThreshold": {
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        "Values": [0, 1]
      },
      "Parent": ["Soil_Grass", "Soil_Grass_Deep", "Soil_Leaves"]
    },
    {
      "Type": ["Plant_Crop_Mushroom_Common_Brown"],
      "Density": 0.25,
      "NoiseMask": {
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        "Scale": 0.04,
        "Threshold": [0, 0.25]
      },
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      },
      "Parent": ["Soil_Grass", "Soil_Grass", "Soil_Pathway", "Soil_Mud"]
    },
    {
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        "Plant_Grass_Lush",
        "Plant_Grass_Lush_Tall"
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      "Density": 0.25,
      "NoiseMask": {
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        "Noise": [
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            "File": "Zones.Noise.Zone1.Covers.Grass.Grass_Lush_Forest"
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        "Threshold": [0.54, 1]
      },
      "HeightThreshold": {
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        "Values": [0, 1]
      },
      "Parent": ["Soil_Grass", "Soil_Grass_Deep", "Soil_Leaves"]
    }
  ],
  "Prefabs": {
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        "Prefab": [
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          "Monuments.Incidental.Grasslands.Hunting.Cabins.*",
          "Monuments.Incidental.Grasslands.Hunting.Camps.*"
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        "Pattern": {
          "File": "Zones.Zone1_Tier2.PrefabPatterns.Monuments_Incidental"
        }
      },
      {
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      },
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        "Weight": [45, 45, 5],
        "Prefab": [
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        "Pattern": {
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      },
      {
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      },
      {
        "Prefab": [
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        "Pattern": {
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      },
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      },
      {
        "Prefab": ["Plants.Bush.Lush.*"],
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        }
      },
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        "Prefab": ["Plants.Mushroom_Rings.*"],
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            "Threshold": [0, 0.6]
          },
          "HeightThreshold": {
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          },
          "Mask": {
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          "Parent": [
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            "Soil_Grass",
            "Soil_Grass_Deep",
            "Soil_Leaves"
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        }
      },
      {
        "Weight": [15, 40, 10, 20],
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            "Jitter": 1
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            "Scale": 0.07,
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          },
          "HeightThreshold": {
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          },
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      },
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            "Threshold": [0, 0.6]
          },
          "HeightThreshold": {
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          },
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          "FitHeightmap": true,
          "Parent": [
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            "Soil_Grass",
            "Soil_Grass_Deep",
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          ]
        }
      },
      {
        "Weight": [0.3, 0.3, 0.3, 0.3, 0.6, 0.2],
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          "Trees.Logs.Beech.Mushroom_Cap_Red.*",
          "Trees.Logs.Oak.Moss.*",
          "Trees.Logs.Oak.Mushroom_Cap_Red.*",
          "Rock_Formations.Pillars.Rock_Stone.Ash.*",
          "Rock_Formations.Pillars.Rock_Stone.Plains.*"
        ],
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        }
      }
    ]
  },
  "Layers": {
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    "Dynamic": [
      {
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          {
            "$Comment": "This layer places Gravel around Monuments/Ruins",
            "Blocks": ["Soil_Grass_Deep"],
            "NoiseMask": {
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              "Noise": {
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                "Noise": [
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                "Normalize": 0.94
              },
              "Randomizer": {
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                ]
              },
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          },
          {
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                    "Formula": "INVERTED_SQRT",
                    "CellMode": "DISTANCE",
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                    "Scale": 0.09,
                    "Jitter": 0.7,
                    "Normalize": 0.5
                  },
                  {
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                    "Noise": [
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                      }
                    ],
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                ]
              },
              "Randomizer": {
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                    "Scale": 0.2,
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                ]
              },
              "Threshold": [0.5, 1]
            }
          },
          {
            "Blocks": ["Soil_Pathway"],
            "NoiseMask": {
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              "Noise": {
                "Type": "MULTIPLY",
                "Noise": [
                  {
                    "Seed": "Grasslands-Pattern-Gully-Mixed",
                    "NoiseType": "CELL",
                    "Formula": "INVERTED_SQRT",
                    "CellMode": "DISTANCE",
                    "Density": [0.3, 0.5],
                    "Scale": 0.09,
                    "Jitter": 0.7,
                    "Normalize": 0.5
                  },
                  {
                    "Type": "MIN",
                    "Noise": [
                      {
                        "File": "Zones.Noise.Shared.Grids.Monuments_Encounter"
                      }
                    ],
                    "Density": [0, 1],

                    "Normalize": 0.6
                  }
                ]
              },
              "Randomizer": {
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                    "NoiseType": "OLD_SIMPLEX",
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                    "Persistence": 0.1,
                    "Scale": 0.2,
                    "Amplitude": 3
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                ]
              },
              "Threshold": [0.5, 1]
            }
          },
          {
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            "NoiseMask": {
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              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Formula": "NORMAL",
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              "Persistence": 0.5,
              "Scale": 0.04,
              "Threshold": [0, 0.22]
            }
          },
          {
            "Blocks": ["Soil_Grass_Deep"],
            "NoiseMask": {
              "Seed": "Grasslands-Forest-Gully-Grass",
              "NoiseType": "OLD_SIMPLEX",
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              "Persistence": 0.5,
              "Scale": 0.05,
              "Threshold": [0, 0.32]
            }
          },
          {
            "Blocks": ["Soil_Grass"]
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        ]
      },
      {
        "Entries": [
          {
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                "RepeatNoise": {
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                  "FractalMode": "OLDSCHOOL",
                  "Formula": "NORMAL",
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                  "Persistence": 0.5,
                  "Scale": 0.08
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              }
            ]
          }
        ]
      }
    ],
    "Static": [
      {
        "File": "Zones.Layers.Zone1.Static"
      },
      {
        "File": "Zones.Layers.Zone1.Volcanic"
      },
      {
        "File": "Zones.Layers.Zone1.Bedrock"
      },
      {
        "File": "Zones.Layers.Zone1.Cave_Environments_Shallow"
      },
      {
        "File": "Zones.Layers.Environments_Volcanic.Cave_Environments_Volcanic_T2"
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    ]
  },
  "TerrainHeightThreshold": {
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    "Values": [1, 0]
  },
  "HeightmapNoise": {
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    "Noise": [
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        "Noise": [
          {
            "Type": "MIN",

            "Noise": [
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                "File": "Zones.Noise.Shared.Heightmaps.River"
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            ],
            "Formula": "INVERTED_RIDGED_SQRT"
          },
          {
            "Seed": "GrasslandsGully",
            "NoiseType": "SIMPLEX",
            "Formula": "NORMAL",
            "Octaves": 3,
            "Persistence": 0.5,
            "Scale": 0.004
          }
        ],
        "Factors": [0.7, 0.3],
        "Normalize": [-0.5, 1]
      },
      {
        "Type": "MAX",
        "Noise": [
          {
            "Type": "DISTORTED",
            "Noise": {
              "Seed": "Grasslands-River-Noise",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Formula": "INVERTED_RIDGED_SQRT",
              "Octaves": 3,
              "Persistence": 0.1,
              "Scale": 0.004,
              "Normalize": [0.4, 0.9]
            },
            "Randomizer": {
              "Generators": [
                {
                  "Seed": "GrasslandsGully",
                  "NoiseType": "SIMPLEX",
                  "Formula": "NORMAL",
                  "Octaves": 4,
                  "Persistence": 0.5,
                  "Scale": 0.004,
                  "Amplitude": 40
                }
              ]
            }
          },
          {
            "Type": "DISTORTED",
            "Noise": {
              "Seed": "Grasslands-River-Noise",
              "NoiseType": "SIMPLEX",
              "Formula": "INVERTED_RIDGED",
              "Octaves": 1,
              "Persistence": 0.1,
              "Scale": 0.008,
              "Normalize": [0.85, 0.875]
            },
            "Randomizer": {
              "Generators": [
                {
                  "NoiseType": "CELL",
                  "CellType": "HEX",
                  "CellMode": "DISTANCE",
                  "Octaves": 1,
                  "Scale": 0.01,
                  "Amplitude": 20
                },
                {
                  "Seed": "GrasslandsGullyErosion",
                  "NoiseType": "SIMPLEX",
                  "Formula": "NORMAL",
                  "Octaves": 2,
                  "Persistence": 0.5,
                  "Scale": 0.035,
                  "Amplitude": 10
                }
              ]
            }
          },
          {
            "Type": "DISTORTED",
            "Noise": {
              "Type": "MIN",
              "Noise": [
                {
                  "Seed": "Grasslands-River-Noise",
                  "NoiseType": "SIMPLEX",
                  "Formula": "INVERTED_RIDGED",
                  "Octaves": 1,
                  "Persistence": 0.1,
                  "Scale": 0.008,
                  "Normalize": [0.8, 0.85]
                },
                {
                  "Type": "MIN",
                  "Noise": [
                    {
                      "Seed": "Grasslands-River-Noise",
                      "NoiseType": "SIMPLEX",
                      "Formula": "INVERTED_RIDGED",
                      "Octaves": 1,
                      "Persistence": 0.1,
                      "Scale": 0.008,
                      "Normalize": [0.875, 0.95]
                    }
                  ],
                  "Normalize": [-0.5, 1.2]
                },
                {
                  "Type": "MIN",
                  "Noise": [
                    {
                      "Seed": "Grasslands-River-Noise",
                      "NoiseType": "SIMPLEX",
                      "Formula": "INVERTED_RIDGED",
                      "Octaves": 1,
                      "Persistence": 0.1,
                      "Scale": 0.008,
                      "Normalize": [0.95, 1.7]
                    }
                  ],
                  "Normalize": [-1, 1]
                }
              ]
            },
            "Randomizer": {
              "Generators": [
                {
                  "NoiseType": "CELL",
                  "CellType": "HEX",
                  "CellMode": "DISTANCE",
                  "Octaves": 1,
                  "Scale": 0.01,
                  "Amplitude": 20
                },
                {
                  "Seed": "GrasslandsGullyErosion",
                  "NoiseType": "SIMPLEX",
                  "Formula": "NORMAL",
                  "Octaves": 2,
                  "Persistence": 0.5,
                  "Scale": 0.035,
                  "Amplitude": 10
                }
              ]
            }
          }
        ]
      }
    ]
  },
  "Tint": {
    "Default": {
      "Colors": ["578a24", "3b8e32"],
      "Weights": [40, 60],
      "Noise": {
        "Seed": "Grasslands-Tint-Forest",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Octaves": 3,
        "Persistence": 0.5,
        "Scale": 0.07
      }
    },
    "Entries": []
  },
  "Environment": {
    "Default": {
      "Names": ["Env_Zone1_Forests"]
    },
    "Entries": [
      {
        "Names": ["Env_Zone1_Encounters"],
        "NoiseMask": {
          "Type": "MIN",
          "Noise": [
            {
              "File": "Zones.Noise.Zone1.NoiseMasks.Faction_Undead_Environments"
            }
          ],
          "Threshold": [0.6, 1]
        }
      }
    ]
  },
  "Water": {
    "Entries": [
      {
        "Fluid": "Water_Source",
        "Min": 0,
        "Max": 114
      }
    ]
  }
}