Hytale Asset ReferenceUnofficial
Versions / 0.5.1 / NPC / Roles / Intelligent / Aggressive / Goblin / Templates / Template_Goblin_Lobber.json

Template_Goblin_Lobber

Server/NPC/Roles/Intelligent/Aggressive/Goblin/Templates/Template_Goblin_Lobber.json, 19.0 KB

Fields

FieldType
Typestring
StartStatestring
AttitudeGroupobject
DefaultNPCAttitudestring
DefaultPlayerAttitudestring
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
DisableDamageGroupsarray[1]
Appearanceobject
DropListobject
KnockbackScalenumber
MotionControllerListarray[1]
StateTransitionsarray[1]
MaxHealthobject
Instructionsarray[1]
DeathInstructionobject
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "StartState": "Idle",
  "AttitudeGroup": { "Compute": "AttitudeGroup" },
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": "Hostile",
  "Parameters": {
    "Appearance": {
      "Value": "Goblin_Lobber",
      "Description": "Model to be used"
    },
    "DropList": {
      "Value": "Drop_Goblin_Lobber",
      "Description": "Drop Items"
    },
    "ViewRange": {
      "Value": 15,
      "Description": "View range"
    },
    "ViewSector": {
      "Value": 180,
      "Description": "View sector"
    },
    "HearingRange": {
      "Value": 8,
      "Description": "Hearing range"
    },
    "SmellRange": {
      "Value": 8,
      "Description": "Smell range"
    },
    "AlertedRange": {
      "Value": 15,
      "Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
    },
    "AlertedTime": {
      "Value": [ 1, 1 ],
      "Description": "The duration for which the NPC is alert before switching to attack"
    },
    "TargetGroups": {
      "Value": [ "Goblin" ],
      "Description": "Beacon target groups"
    },
    "AttitudeGroup": {
      "Value": "Goblin",
      "Description": "This NPCs attitude group"
    },
    "IdleMotionComponent": {
      "Value": "Component_Instruction_Intelligent_Idle_Motion_Wander",
      "Description": "The motion component to use when idling. Allows path following instead of normal wander"
    },
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "DisableDamageGroups": [ "Goblin" ],
  "Appearance": { "Compute": "Appearance" },
  "DropList": { "Compute": "DropList" },
  "KnockbackScale": 0.5,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": 6,
      "Gravity": 10,
      "MaxFallSpeed": 8,
      "Acceleration": 10
    }
  ],
  "StateTransitions": [
    {
      "States": [
        {
          "From": [ ],
          "To": [ "Idle" ]
        }
      ],
      "Actions": [
        {
          "Type": "Inventory",
          "Operation": "ClearHeldItem",
          "UseTarget": false
        }
      ]
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Default"
              },
              "Instructions": [
                {
                  "Reference": "Component_Instruction_Clear_Status_Animation"
                },
                {
                  "Reference": "Component_Goblin_Instruction_Pre_Checks",
                  "Modify": {
                    "_ExportStates": [ "Alerted", "Ranged", "Search", "Alerted" ],
                    "ViewRange": { "Compute": "ViewRange" },
                    "ViewSector": { "Compute": "ViewSector" },
                    "HearingRange": { "Compute": "HearingRange" },
                    "AlertedRange": { "Compute": "AlertedRange" }
                  }
                },
                {
                  "Reference": { "Compute": "IdleMotionComponent" },
                  "Interfaces": [ "Hytale.Instruction.Intelligent.Idle.Motion" ]
                },
                {
                  "Sensor": {
                    "Type": "And",
                    "Sensors": [
                      {
                        "Once": true,
                        "Type": "Beacon",
                        "Message": "MinerSleep",
                        "TargetSlot": "LockedTarget"
                      },
                      {
                        "Type": "Target",
                        "Range": { "Compute": "ViewRange" },
                        "AutoUnlockTarget": true,
                        "Filters": [
                          {
                            "Type": "LineOfSight"
                          }
                        ]
                      }
                    ]
                  },
                  "Actions": [
                    {
                      "Type": "PlayAnimation",
                      "Slot": "Status",
                      "Animation": "Alerted"
                    },
                    {
                      "Type": "Timeout",
                      "Delay": [ 1, 1 ],
                      "Action": {
                        "Type": "State",
                        "State": ".Order"
                      }
                    }
                  ]
                },
                {
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 5, 10 ],
                      "Action": {
                        "Type": "State",
                        "State": ".Flavor"
                      }
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Flavor"
              },
              "Type": "Random",
              "Instructions": [
                {
                  "Weight": 5,
                  "Instructions": [
                    {
                      "Reference": "Component_Instruction_Clear_Status_Animation"
                    },
                    {
                      "ActionsBlocking": true,
                      "Actions": [
                        {
                          "Type": "Attack",
                          "Attack": "Goblin_Lobber_Bomb_Juggle_Fail",
                          "AttackPauseRange": [ 4, 5 ]
                        },
                        {
                          "Type": "Timeout",
                          "Delay": [ 5, 5 ],
                          "Action": {
                            "Type": "PlayAnimation",
                            "Slot": "Status",
                            "Animation": "PlugEars"
                          }
                        },
                        {
                          "Type": "Beacon",
                          "Range": 8,
                          "Message": "LobberJuggleFail",
                          "TargetGroups": { "Compute": "TargetGroups" },
                          "SendCount": -1
                        },
                        {
                          "Type": "Timeout",
                          "Delay": [ 2, 2 ],
                          "Action": {
                            "Type": "State",
                            "State": ".Default"
                          }
                        }
                      ]
                    }
                  ]
                },
                {
                  "Weight": 5,
                  "Instructions": [
                    {
                      "Reference": "Component_Instruction_Clear_Status_Animation"
                    },
                    {
                      "ActionsBlocking": true,
                      "Actions": [
                        {
                          "Type": "PlayAnimation",
                          "Slot": "Status",
                          "Animation": "JuggleSuccess"
                        },
                        {
                          "Type": "Timeout",
                          "Delay": [ 5.5, 5.5 ],
                          "Action": {
                            "Type": "State",
                            "State": ".Default"
                          }
                        }
                      ]
                    }
                  ]
                },
                {
                  "Weight": 3,
                  "Instructions": [
                    {
                      "Reference": "Component_Instruction_Clear_Status_Animation"
                    },
                    {
                      "ActionsBlocking": true,
                      "Actions": [
                        {
                          "Type": "PlayAnimation",
                          "Slot": "Status",
                          "Animation": "FixGlasses"
                        },
                        {
                          "Type": "Timeout",
                          "Delay": [ 1.2, 1.2 ],
                          "Action": {
                            "Type": "State",
                            "State": ".Default"
                          }
                        }
                      ]
                    }
                  ]
                },
                {
                  "Weight": 3,
                  "Instructions": [
                    {
                      "Reference": "Component_Instruction_Clear_Status_Animation"
                    },
                    {
                      "ActionsBlocking": true,
                      "Actions": [
                        {
                          "Type": "PlayAnimation",
                          "Slot": "Status",
                          "Animation": "ScratchButt"
                        },
                        {
                          "Type": "Timeout",
                          "Delay": [ 1.2, 1.2 ],
                          "Action": {
                            "Type": "State",
                            "State": ".Default"
                          }
                        }
                      ]
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Order"
              },
              "Instructions": [
                {
                  "Reference": "Component_Goblin_Instruction_Pre_Checks",
                  "Modify": {
                    "_ExportStates": [ "Alerted", "Ranged", "Search", "Alerted" ],
                    "ViewRange": { "Compute": "ViewRange" },
                    "ViewSector": { "Compute": "ViewSector" },
                    "HearingRange": { "Compute": "HearingRange" },
                    "AlertedRange": { "Compute": "AlertedRange" }
                  }
                },
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": 2
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "PlayAnimation",
                      "Slot": "Status",
                      "Animation": "Scold"
                    },
                    {
                      "Type": "Timeout",
                      "Delay": [ 0.8, 0.8 ]
                    },
                    {
                      "Type": "Beacon",
                      "Range": 4,
                      "Message": "LobberOrder",
                      "TargetGroups": { "Compute": "TargetGroups" },
                      "SendCount": -1
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "ViewRange" },
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  "BodyMotion": {
                    "Type": "Seek",
                    "SlowDownDistance": 1,
                    "StopDistance": 0.5
                  }
                },
                {
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 7, 7 ],
                      "Action": {
                        "Type": "State",
                        "State": ".Default"
                      }
                    }
                  ]
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "Reference": "Component_Goblin_Instruction_Alerted",
              "Modify": {
                "_ExportStates": [ "Idle", "Search", "Ranged" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Search"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Generic_Search",
              "Modify": {
                "_ExportStates": [ "Alerted", "Ranged", "Search", "Idle" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Ranged"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Reference": "Component_Sensor_Sight_By_Attitude",
                    "Modify": {
                      "ViewRange": { "Compute": "AlertedRange" },
                      "ViewSector": { "Compute": "ViewSector" },
                      "Attitudes": [ "Hostile" ]
                    }
                  },
                  {
                    "Type": "HasHostileTargetMemory"
                  }
                ]
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "State",
                    "State": ".Default"
                  },
                  "Instructions": [
                    {
                      "Continue": true,
                      "Sensor": {
                        "Type": "Target",
                        "Range": 5,
                        "Filters": [
                          {
                            "Type": "LineOfSight"
                          }
                        ]
                      },
                      "Actions": [
                        {
                          "Type": "Timeout",
                          "Delay": [ 1, 1 ],
                          "Action": {
                            "Type": "State",
                            "State": ".Flee"
                          }
                        }
                      ]
                    },
                    {
                      "Sensor": {
                        "Type": "CombatActionEvaluator",
                        "TargetInRange": true
                      },
                      "HeadMotion": {
                        "Type": "Aim"
                      },
                      "BodyMotion": {
                        "Type": "MaintainDistance",
                        "DesiredDistanceRange": [ 2, 3 ],
                        "MoveThreshold": 0.2,
                        "RelativeForwardsSpeed": 0.45,
                        "RelativeBackwardsSpeed": 0.25
                      },
                      "Actions": [
                        {
                          "Type": "CombatAbility"
                        }
                      ]
                    },
                    {
                      "Reference": "Component_Instruction_Intelligent_Chase",
                      "Modify": {
                        "_ExportStates": [ "Search", "Search", "Search" ],
                        "ViewRange": { "Compute": "AlertedRange * 2" },
                        "HearingRange": { "Compute": "HearingRange * 2" },
                        "RelativeSpeed": 0.8
                      }
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "State",
                    "State": ".Flee"
                  },
                  "Instructions": [
                    {
                      "Reference": "Component_Instruction_Clear_Status_Animation"
                    },
                    {
                      "Sensor": {
                        "Type": "CombatActionEvaluator",
                        "TargetInRange": true
                      },
                      "HeadMotion": {
                        "Type": "Aim"
                      },
                      "BodyMotion": {
                        "Type": "Flee",
                        "SlowDownDistance": { "Compute": "AlertedRange - 5" },
                        "StopDistance": { "Compute": "AlertedRange - 2" },
                        "RelativeSpeed": 0.6
                      },
                      "Actions": [
                        {
                          "Type": "CombatAbility"
                        }
                      ]
                    },
                    {
                      "Actions": [
                        {
                          "Type": "State",
                          "State": ".Default"
                        }
                      ]
                    }
                  ]
                }
              ]
            },
            {
              "Actions": [
                {
                  "Type": "State",
                  "State": "Search"
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "DeathInstruction": {
    "Instructions": [
      {
        "Sensor": {
          "Once": true,
          "Type": "Any"
        },
        "Actions": [
          {
            "Type": "Attack",
            "Attack": "Goblin_Lobber_Bomb_Death",
            "SkipAiming": true,
            "LineOfSight": false,
            "AvoidFriendlyFire": false
          }
        ]
      }
    ]
  },
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}