Hytale Asset ReferenceUnofficial
Versions / 0.5.1 / NPC / Roles / Intelligent / Aggressive / Goblin / Templates / Template_Goblin.json

Template_Goblin

Server/NPC/Roles/Intelligent/Aggressive/Goblin/Templates/Template_Goblin.json, 5.0 KB

Fields

FieldType
Typestring
StartStatestring
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
Appearanceobject
DropListobject
DisableDamageGroupsobject
OffHandSlotsnumber
DefaultNPCAttitudestring
DefaultPlayerAttitudeobject
AttitudeGroupobject
KnockbackScalenumber
MotionControllerListarray[1]
MaxHealthobject
Instructionsarray[1]
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "StartState": "Idle",
  "Parameters": {
    "Appearance": {
      "Value": "Goblin_Scrapper",
      "Description": "Model to be used"
    },
    "ViewRange": {
      "Value": 15,
      "Description": "View range"
    },
    "ViewSector": {
      "Value": 180,
      "Description": "View sector"
    },
    "HearingRange": {
      "Value": 8,
      "Description": "Hearing range"
    },
    "AlertedRange": {
      "Value": 30,
      "Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
    },
    "DropList": {
      "Value": "Empty",
      "Description": "Drop Items"
    },
    "IdleComponent": {
      "Value": "Component_Instruction_Intelligent_Idle_Goblin",
      "Description": "The component to use for idle state"
    },
    "IdleMotionComponent": {
      "Value": "Component_Instruction_Intelligent_Idle_Motion_Wander",
      "Description": "The component that controls how the NPC moves during idle state"
    },
    "MaxSpeed": {
      "Value": 10,
      "Description": "Maximum walking speed"
    },
    "Weapons": {
      "Value": [ "Weapon_Club_Scrap" ],
      "Description": "NPC Weapons"
    },
    "AttitudeGroup": {
      "Value": "Empty",
      "Description": "This NPCs attitude group"
    },
    "DefaultPlayerAttitude": {
      "Value": "Hostile",
      "Description": "Default attitude towards players"
    },
    "DisableDamageGroups": {
      "Value": [ "Self" ],
      "Description": "Groups not to take damage from"
    },
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "Appearance": { "Compute": "Appearance" },
  "DropList": { "Compute": "DropList" },
  "DisableDamageGroups": { "Compute": "DisableDamageGroups" },
  "OffHandSlots": 1,
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": { "Compute": "DefaultPlayerAttitude" },
  "AttitudeGroup": { "Compute": "AttitudeGroup" },
  "KnockbackScale": 0.5,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": { "Compute": "MaxSpeed" },
      "Gravity": 10,
      "RunThreshold": 0.3,
      "MaxFallSpeed": 15,
      "MaxRotationSpeed": 360,
      "Acceleration": 10,
      "AscentAnimationType": "Climb",
      "JumpHeight": 2,
      "MaxClimbHeight": 6
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Any"
              },
              "Instructions": [
                {
                  "Reference": { "Compute": "IdleComponent" },
                  "Interfaces": [ "Hytale.Instruction.Intelligent.Idle" ],
                  "Modify": {
                    "_ExportStates": [ "Alerted", "Search", "Chase" ],
                    "ViewRange": { "Compute": "ViewRange" },
                    "ViewSector": { "Compute": "ViewSector" },
                    "HearingRange": { "Compute": "HearingRange" },
                    "AlertedRange": { "Compute": "AlertedRange" },
                    "MotionComponent": { "Compute": "IdleMotionComponent" }
                  }
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Nothing"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Chase"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Nothing"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Search"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Nothing"
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}