SFX_Zombie_Pursuit
Server/Audio/SoundEvents/SFX/NPC/Undead/Zombie/SFX_Zombie_Pursuit.json, 985 B
Fields
| Field | Type |
|---|---|
Layers | array[1] |
Volume | number |
PreventSoundInterruption | boolean |
AudioCategory | string |
Parent | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_01.ogg",
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_02.ogg",
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_03.ogg",
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_04.ogg",
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_05.ogg",
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_06.ogg",
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_07.ogg",
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_08.ogg",
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_09.ogg",
"Sounds/NPC/Undead/Zombie/Zombie_Pursuit_10.ogg"
],
"RandomSettings": {
"MinVolume": -3,
"MaxVolume": 0,
"MinPitch": -2,
"MaxPitch": 2
},
"StartDelay": 0,
"Looping": true,
"Probability": 50,
"Volume": 2.0
}
],
"Volume": 0,
"PreventSoundInterruption": true,
"AudioCategory": "AudioCat_NPC_Zombie",
"Parent": "SFX_Attn_Moderate"
}