Hytale Asset ReferenceUnofficial
Versions / 0.5.1 / Audio / SoundEvents / SFX / NPC / Undead / Zombie / SFX_Zombie_Pursuit.json

SFX_Zombie_Pursuit

Server/Audio/SoundEvents/SFX/NPC/Undead/Zombie/SFX_Zombie_Pursuit.json, 985 B

Fields

FieldType
Layersarray[1]
Volumenumber
PreventSoundInterruptionboolean
AudioCategorystring
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_01.ogg",
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_02.ogg",
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_03.ogg",
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_04.ogg",
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_05.ogg",
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_06.ogg",
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_07.ogg",
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_08.ogg",
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_09.ogg",
        "Sounds/NPC/Undead/Zombie/Zombie_Pursuit_10.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -3,
        "MaxVolume": 0,
        "MinPitch": -2,
        "MaxPitch": 2
      },
      "StartDelay": 0,
      "Looping": true,
      "Probability": 50,
      "Volume": 2.0
    }
  ],
  "Volume": 0,
  "PreventSoundInterruption": true,
  "AudioCategory": "AudioCat_NPC_Zombie",
  "Parent": "SFX_Attn_Moderate"
}