Hytale Asset ReferenceUnofficial
Versions / 0.5.1 / Audio / SoundEvents / BlockSounds / Window / SFX_Window_Break.json

SFX_Window_Break

Server/Audio/SoundEvents/BlockSounds/Window/SFX_Window_Break.json, 840 B

Fields

FieldType
Layersarray[3]
PreventSoundInterruptionboolean
Volumenumber
MaxInstancenumber
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Blocks/Wood/Wood_Break_01.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -2,
        "MinPitch": -2,
        "MaxPitch": 1.5
      },
      "StartDelay": 0,
      "Volume": 2.0
    },
    {
      "Files": [
        "Sounds/Blocks/Generic/Block_Break_Success_01.ogg"
      ],
      "Volume": 6.0
    },
    {
      "Files": [
        "Sounds/Blocks/Glass/Glass_Break_01.ogg",
        "Sounds/Blocks/Glass/Glass_Break_02.ogg",
        "Sounds/Blocks/Glass/Glass_Break_03.ogg",
        "Sounds/Blocks/Glass/Glass_Break_04.ogg"
      ],
      "Volume": 6.0,
      "RandomSettings": {
        "MinPitch": -1,
        "MaxPitch": 1,
        "MinVolume": -1
      }
    }
  ],
  "PreventSoundInterruption": true,
  "Volume": 0,
  "MaxInstance": 7,
  "Parent": "SFX_Attn_Quiet"
}