Hytale Asset ReferenceUnofficial
Versions / 0.5.1 / Audio / SoundEvents / BlockSounds / Water / SFX_Water_MoveIn.json

SFX_Water_MoveIn

Server/Audio/SoundEvents/BlockSounds/Water/SFX_Water_MoveIn.json, 832 B

Fields

FieldType
Layersarray[1]
PreventSoundInterruptionboolean
MaxInstancenumber
Volumenumber
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_01.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_02.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_03.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_04.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_05.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -1.8240371213405997,
        "MaxPitch": 1.6500422849992202,
        "MinVolume": -6.020599913279623
      },
      "StartDelay": 0.1,
      "Volume": -0.9151498112135024,
      "Looping": false
    }
  ],
  "PreventSoundInterruption": true,
  "MaxInstance": 2,
  "Volume": 1.0,
  "Parent": "SFX_Attn_Quiet"
}