Versions / 0.5.0 / World / Default / Zones / Zone4_Tier4 / Cave / City / CityVariables / Farm / 002_start.node.json
002_start.node
Server/World/Default/Zones/Zone4_Tier4/Cave/City/CityVariables/Farm/002_start.node.json, 2.0 KB
Fields
| Field | Type |
|---|---|
Name | string |
Children | array[3] |
InheritRotation | boolean |
Mask | object |
Type | string |
Priority | number |
Prefab | array[1] |
Source
{
"Name": "CityCenter_001",
"Children": [
// Roads
{ // Straight
"Node": ["City.CityVariables.Farm.002.Roads.Straight.Straight_002"],
"Weights": [100],
"Offset": [0, 0, 5],
"Rotation": 0,
"Chance": 1
}, { // Left
"Node": ["City.CityVariables.Farm.002.Roads.End.End_001"],
"Weights": [100],
"Offset": [5, 0, 0],
"Rotation": 90,
"Chance": 1
}/*, { // Back
"Node": ["City.CityVariables.Farm.002.Roads.End.End_001"],
"Weights": [100],
"Offset": [0, 0, -5],
"Rotation": 180,
"Chance": 1
}*/, { // Right
"Node": ["City.CityVariables.Farm.002.Roads.End.End_001"],
"Weights": [100],
"Offset": [-5, 0, 0],
"Rotation": 270,
"Chance": 1
}/*,
// Buildings
{ //Bottem Left
"Node": ["City.CityVariables.Farm.002.Buildings.Farmhouse.Farmhouse_001"],
"Weights": [100],
"Offset": [11, 0, -11],
"Rotation": 90,
"Chance": 1
}, { //Bottem Right
"Node": ["City.CityVariables.Farm.002.Buildings.Farmhouse.Farmhouse_001"],
"Weights": [100],
"Offset": [-11, 0, -11],
"Rotation": 180,
"Chance": 1
}, { //Top Left
"Node": ["City.CityVariables.Farm.002.Buildings.Farmhouse.Farmhouse_001"],
"Weights": [100],
"Offset": [11, 0, 11],
"Rotation": 0,
"Chance": 1
}, { //Top Right
"Node": ["City.CityVariables.Farm.002.Buildings.Farmhouse.Farmhouse_001"],
"Weights": [100],
"Offset": [-11, 0, 11],
"Rotation": 270,
"Chance": 1
}*/
],
"InheritRotation": true,
"Mask":{
"Default": ["*"],
"Specific": [{
"Block": ["Empty"],
"Rule": ["*"]
}, {
"Block": ["Rock_Basalt_Cobble_Half", "Rock_Stone_Brick_Smooth_Half", "Soil_Dirt_Burnt"],
"Rule": ["Empty", "Plant_Grass_Sharp", "Plant_Grass_Lush", "Plant_Grass_Sharp", "Plant_Grass_Sharp_Tall", "Plant_Grass_Gnarled"]
}]
},
"Type": "PREFAB",
"Priority": 1,
"Prefab": [
"Monuments.Encounter.City_Ruins.Roads.Center.*"
]
}