Hytale Asset ReferenceUnofficial
Versions / 0.5.0 / Item / Items / Furniture / Desert / Unique / Furniture_Desert_Torch.json

Furniture_Desert_Torch

Server/Item/Items/Furniture/Desert/Unique/Furniture_Desert_Torch.json, 4.0 KB

Fields

FieldType
TranslationPropertiesobject
PlayerAnimationsIdstring
Categoriesarray[1]
Setstring
Recipeobject
IconPropertiesobject
InteractionConfigobject
Interactionsobject
InteractionVarsobject
BlockTypeobject
Scalenumber
Iconstring
Utilityobject
Tagsobject
ItemSoundSetIdstring

Source

{
  "TranslationProperties": {
    "Name": "server.items.Furniture_Desert_Torch.name"
  },
  "PlayerAnimationsId": "Torch",
  "Categories": [
    "Furniture.Lighting"
  ],
  "Set": "Furniture_Desert",
  "Recipe": {
    "Input": [
      {
        "ResourceTypeId": "Wood_Drywood_Goldenwood",
        "Quantity": 1
      },
      {
        "ItemId": "Ingredient_Bar_Thorium",
        "Quantity": 2
      },
      {
        "ItemId": "Cloth_Block_Wool_Gray",
        "Quantity": 1
      },
      {
        "ItemId": "Ingredient_Charcoal",
        "Quantity": 1
      }
    ],
    "BenchRequirement": [
      {
        "Type": "Crafting",
        "Id": "Furniture_Bench",
        "Categories": [
          "Furniture_Lighting"
        ]
      }
    ]
  },
  "IconProperties": {
    "Rotation": [
      21.4,
      45,
      20.3
    ],
    "Scale": 0.3,
    "Translation": [
      0.7,
      -23.9
    ]
  },
  "InteractionConfig": {
    "Priorities": {
      "Secondary": {
        "MainHand": 1,
        "OffHand": -1
      }
    }
  },
  "Interactions": {
    "Primary": "Root_Unarmed_Attack_Swing_Left",
    "Secondary": "Block_Secondary"
  },
  "InteractionVars": {
    "Torch_Swing_Left_Effect": "Torch_Swing_Left_Effect",
    "Torch_Swing_Right_Effect": "Torch_Swing_Right_Effect",
    "Torch_Swing_Left_Damage": "Torch_Swing_Left_Damage",
    "Torch_Swing_Right_Damage": "Torch_Swing_Right_Damage"
  },
  "BlockType": {
    "DrawType": "Model",
    "BlockSoundSetId": "Torch",
    "InteractionSoundEventId": "SFX_Torch_Ignite",
    "Opacity": "Transparent",
    "CustomModel": "Blocks/Decorative_Sets/Desert/Torch.blockymodel",
    "CustomModelTexture": [
      {
        "Weight": 1,
        "Texture": "Blocks/Decorative_Sets/Desert/Torch_Texture.png"
      }
    ],
    "Light": {
      "Radius": 0,
      "Color": "#ba9"
    },
    "Flags": {},
    "RandomRotation": "YawStep1",
    "Gathering": {
      "Soft": {
        "IsWeaponBreakable": false
      }
    },
    "BlockParticleSetId": "Wood",
    "Support": {
      "Down": [
        {
          "FaceType": "Full"
        },
        {
          "FaceType": "Branch"
        },
        {
          "FaceType": "Rock_Beam"
        },
        {
          "FaceType": "Wood_Beam"
        },
        {
          "FaceType": "Fence"
        },
        {
          "FaceType": "Fence_Corner"
        },
        {
          "FaceType": "Wall"
        },
        {
          "FaceType": "Wall_Corner"
        }
      ]
    },
    "MovementSettings": {},
    "Particles": [
      {
        "SystemId": "Campfire_New_Cartoon",
        "TargetNodeName": "Flame",
        "Scale": 0.8,
        "PositionOffset": {
          "Y": -0.2
        }
      }
    ],
    "Material": "Solid",
    "InteractionHint": "server.interactionHints.turnoff",
    "Interactions": {
      "Use": {
        "Interactions": [
          {
            "Type": "ChangeState",
            "Changes": {
              "default": "Off",
              "On": "Off",
              "Off": "On"
            }
          }
        ]
      }
    },
    "State": {
      "Definitions": {
        "On": {
          "AmbientSoundEventId": "SFX_Torch_Default_Loop",
          "BlockSoundSetId": "Torch",
          "InteractionSoundEventId": "SFX_Torch_Ignite"
        },
        "Off": {
          "InteractionHint": "server.interactionHints.turnon",
          "Light": null,
          "Particles": null,
          "InteractionSoundEventId": "SFX_Torch_Off",
          "AmbientSoundEventId": null,
          "CustomModelAnimation": "Items/Torch/Torch_Off.blockyanim",
          "BlockSoundSetId": "Wood"
        }
      }
    },
    "AmbientSoundEventId": "SFX_Torch_Default_Loop",
    "Looping": true,
    "ParticleColor": "#bd9c60",
    "VariantRotation": "None",
    "HitboxType": "Plant_Tall_Medium",
    "TextureComputedColor": "#666145"
  },
  "Scale": 1.5,
  "Icon": "Icons/ItemsGenerated/Furniture_Desert_Torch.png",
  "Utility": {
    "Usable": true
  },
  "Tags": {
    "Type": [
      "Furniture"
    ],
    "Family": [
      "Desert"
    ]
  },
  "ItemSoundSetId": "ISS_Blocks_Wood"
}