Handgun
Server/Item/Animations/Handgun.json, 11.6 KB
Fields
| Field | Type |
|---|---|
Animations | object |
Camera | object |
WiggleWeights | object |
Source
{
"Animations": {
"Idle": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Idle_FPS.blockyanim",
"Speed": 0.5,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Idle.blockyanim",
"Looping": true
},
"Walk": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Walk_FPS.blockyanim",
"Speed": 1.0,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Walk.blockyanim",
"Looping": true
},
"WalkBackward": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Walk_Backward_FPS.blockyanim",
"Speed": 1.0,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Walk_Backward.blockyanim",
"Looping": true
},
"Run": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Run_FPS.blockyanim",
"Speed": 0.9,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Run.blockyanim",
"Looping": true
},
"RunBackward": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Run_Backward_FPS.blockyanim",
"Speed": 0.9,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Run_Backward.blockyanim",
"Looping": true
},
"Sprint": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Sprint_FPS.blockyanim",
"Speed": 1.1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Sprint.blockyanim",
"Looping": true
},
"Crouch": {
"BlendingDuration": 0.1,
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Crouch_FPS.blockyanim",
"Speed": 0.5,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Crouch.blockyanim",
"Looping": true
},
"CrouchWalk": {
"BlendingDuration": 0.1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Crouch_Walk.blockyanim",
"Speed": 0.8,
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Crouch_Walk_FPS.blockyanim",
"Looping": true
},
"CrouchWalkBackward": {
"BlendingDuration": 0.1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Crouch_Walk_Backward.blockyanim",
"Speed": 0.8,
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Crouch_Walk_Backward_FPS.blockyanim",
"Looping": true
},
"Jump": {
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Jump.blockyanim",
"Looping": false,
"KeepPreviousFirstPersonAnimation": true
},
"JumpWalk": {
"Speed": 0.8,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Jump_Far.blockyanim",
"Looping": false,
"KeepPreviousFirstPersonAnimation": true
},
"JumpRun": {
"Speed": 0.8,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Jump_Far.blockyanim",
"Looping": false,
"KeepPreviousFirstPersonAnimation": true
},
"Fall": {
"BlendingDuration": 0.4,
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fall.blockyanim",
"Looping": true,
"KeepPreviousFirstPersonAnimation": true
},
"FallFar": {
"BlendingDuration": 0.4,
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fall_Far.blockyanim",
"Looping": true,
"KeepPreviousFirstPersonAnimation": true
},
"FlyIdle": {
"Speed": 0.5,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fly/Fly_Idle.blockyanim",
"Looping": true,
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fly/Fly_Idle_FPS.blockyanim"
},
"Fly": {
"Looping": true,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fly/Fly.blockyanim",
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fly/Fly_FPS.blockyanim"
},
"FlyBackward": {
"Looping": true,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fly/Fly_Backward.blockyanim",
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fly/Fly_Backward_FPS.blockyanim"
},
"FlyFast": {
"Looping": true,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fly/Fly_Fast.blockyanim",
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Fly/Fly_Fast_FPS.blockyanim"
},
"SwimIdle": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Idle_FPS.blockyanim",
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Idle.blockyanim",
"Looping": true
},
"Swim": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_FPS.blockyanim",
"Speed": 0.6,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim.blockyanim",
"Looping": true
},
"SwimBackward": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Backward_FPS.blockyanim",
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Backward.blockyanim",
"Looping": true
},
"SwimFast": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Fast_FPS.blockyanim",
"Speed": 0.6,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Fast.blockyanim",
"Looping": true
},
"SwimJump": {
"BlendingDuration": 0.1,
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Jump_FPS.blockyanim",
"Speed": 0.8,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Jump.blockyanim",
"Looping": false
},
"SwimFloat": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Float_FPS.blockyanim",
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Float.blockyanim",
"Looping": true
},
"SwimSink": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Sink_FPS.blockyanim",
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Sink.blockyanim",
"Looping": true
},
"SwimDive": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Dive_FPS.blockyanim",
"Speed": 0.6,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Dive.blockyanim",
"Looping": true
},
"SwimDiveBackward": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Dive_Backward_FPS.blockyanim",
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Dive_Backward.blockyanim",
"Looping": true
},
"SwimDiveFast": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Dive_Fast_FPS.blockyanim",
"Speed": 0.6,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Swim/Swim_Dive_Fast.blockyanim",
"Looping": true
},
"FluidIdle": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Idle_FPS.blockyanim",
"Speed": 0.3,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Idle.blockyanim",
"Looping": true
},
"FluidWalk": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Walk_FPS.blockyanim",
"Speed": 0.6,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Walk.blockyanim",
"Looping": true
},
"FluidWalkBackward": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Walk_Backward_FPS.blockyanim",
"Speed": 0.6,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Walk_Backward.blockyanim",
"Looping": true
},
"FluidRun": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Run_FPS.blockyanim",
"Speed": 0.6,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Run.blockyanim",
"Looping": true
},
"ClimbIdle": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Idle_FPS.blockyanim",
"Speed": 0.5,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Idle.blockyanim",
"Looping": true
},
"ClimbUp": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Up_FPS.blockyanim",
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Up.blockyanim",
"Looping": true
},
"ClimbDown": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Down_FPS.blockyanim",
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Down.blockyanim",
"Looping": true
},
"ClimbLeft": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Left_FPS.blockyanim",
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Left.blockyanim",
"Looping": true
},
"ClimbRight": {
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Right_FPS.blockyanim",
"Speed": 1,
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Climb/Climb_Right.blockyanim",
"Looping": true
},
"Interact": {
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Interact.blockyanim",
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Interact_FPS.blockyanim",
"Speed": 1,
"BlendingDuration": 0.1
},
"Shoot": {
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Attacks/Shoot/Shoot.blockyanim",
"ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Handgun/Attacks/Shoot/Shoot_Moving.blockyanim",
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Attacks/Shoot/Shoot_FPS.blockyanim",
"Speed": 1,
"BlendingDuration": 0,
"ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim"
},
"Guard": {
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Attacks/Guard/Guard.blockyanim",
"ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Handgun/Attacks/Guard/Guard_Moving.blockyanim",
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Attacks/Guard/Guard_FPS.blockyanim",
"ThirdPersonFace": "Characters/Animations/Expressions/Frown.blockyanim",
"KeepPreviousFirstPersonAnimation": true,
"BlendingDuration": 0.1,
"Looping": true
},
"GuardBash": {
"ThirdPerson": "Characters/Animations/Items/Main_Handed/Handgun/Attacks/Guard_Bash/Guard_Bash.blockyanim",
"ThirdPersonMoving": "Characters/Animations/Items/Main_Handed/Handgun/Attacks/Guard_Bash/Guard_Bash_Moving.blockyanim",
"FirstPerson": "Characters/Animations/Items/Main_Handed/Handgun/Attacks/Guard_Bash/Guard_Bash_FPS.blockyanim",
"ThirdPersonFace": "Characters/Animations/Expressions/Angry.blockyanim",
"KeepPreviousFirstPersonAnimation": true
}
},
"Camera": {
"Pitch": {
"AngleRange": {
"Max": 60,
"Min": -45
},
"TargetNodes": [
"Head",
"RShoulder"
]
},
"Yaw": {
"AngleRange": {
"Max": 45,
"Min": -45
},
"TargetNodes": [
"Belly"
]
}
},
"WiggleWeights": {
"Pitch": 1,
"PitchDeceleration": 0.2,
"Roll": 0.1,
"RollDeceleration": 0.2,
"X": 1,
"XDeceleration": 0.2,
"Y": 0.1,
"YDeceleration": 0.2,
"Z": 0.1,
"ZDeceleration": 0.2
}
}