Hytale Asset ReferenceUnofficial
Versions / 0.5.0 / Audio / SoundEvents / SFX / Weapons / Guns / SFX_Handgun_Fire_Local.json

SFX_Handgun_Fire_Local

Server/Audio/SoundEvents/SFX/Weapons/Guns/SFX_Handgun_Fire_Local.json, 1.7 KB

Fields

FieldType
Layersarray[4]
MaxInstancenumber
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Transient_01.ogg",
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Transient_02.ogg",
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Transient_03.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 0,
        "MinVolume": -2,
        "MaxVolume": 2
      },
      "Volume": 6.0
    },
    {
      "Files": [
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Sweetener_Stereo_01.ogg",
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Sweetener_Stereo_02.ogg",
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Sweetener_Stereo_03.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 1,
        "MinVolume": -2,
        "MaxVolume": 2
      },
      "Volume": -6.0
    },
    {
      "Files": [
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Tail_Stereo_01.ogg",
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Tail_Stereo_02.ogg",
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Tail_Stereo_03.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 1,
        "MinVolume": -2,
        "MaxVolume": 2
      },
      "Volume": 6.0
    },
    {
      "Files": [
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Mechanism_Stereo_01.ogg",
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Mechanism_Stereo_02.ogg",
        "Sounds/Weapons/Guns/Handgun/Handgun_Shot_Mechanism_Stereo_03.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 1,
        "MinVolume": -2,
        "MaxVolume": 0
      },
      "Volume": -2.0
    }
  ],
  "MaxInstance": 30,
  "Volume": 0,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Loud"
}