Hytale Asset ReferenceUnofficial
Versions / 0.5.0 / Audio / SoundEvents / SFX / Player / Sleep / SFX_Sleep_Success.json

SFX_Sleep_Success

Server/Audio/SoundEvents/SFX/Player/Sleep/SFX_Sleep_Success.json, 287 B

Fields

FieldType
Layersarray[1]
Volumenumber
PreventSoundInterruptionboolean
AudioCategorystring
MusicDuckingVolumenumber

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/PlayerActions/Sleep/Sleep_Success_Stereo_01.ogg"
      ],
      "Looping": false,
      "Volume": 0
    }
  ],
  "Volume": 0,
  "PreventSoundInterruption": true,
  "AudioCategory": "AudioCat_UI_Sleep",
  "MusicDuckingVolume": -20
}