Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.9 / World / Default / Zones / Zone4_Tier5 / Cave / City / CityVariables / Farm / 006_start.node.json

006_start.node

Server/World/Default/Zones/Zone4_Tier5/Cave/City/CityVariables/Farm/006_start.node.json, 1.6 KB

Fields

FieldType
Namestring
Childrenarray[3]
InheritRotationboolean
Maskobject
Typestring
Prioritynumber
Prefabarray[1]

Source

{
	"Name": "Gate_001",
	
	"Children": [
	
		// Roads
		{
			"Node": ["City.CityVariables.Farm.006.Roads.Straight.Straight_002"],
			"Weights": [100],
			"Offset": [0, 0, 9],
			"Rotation": 0,
			"Chance": 1
		},
	
		// Walls
		{ // left
			"Node": ["City.CityVariables.Farm.006.Walls.Tower.Tower_001"],
			"Weights": [100],
			"Offset": [5, 0, 4],
			"Rotation": 90,
			"Chance": 1
		}, { // right
			"Node": ["City.CityVariables.Farm.006.Walls.Straight.Straight_001"],
			"Weights": [100],
			"Offset": [-5, 0, 4],
			"Rotation": 270,
			"Chance": 1
		}/*, 
		
		//Buildings
		{ //Bottem Left
			"Node": ["City.CityVariables.Farm.006.Buildings.Farmhouse.Farmhouse_001"],
			"Weights": [100],
			"Offset": [11, 0, -7],
			"Rotation": 90,
			"Chance": 1
		}, { //Bottem Right
			"Node": ["City.CityVariables.Farm.006.Buildings.Farmhouse.Farmhouse_001"],
			"Weights": [100],
			"Offset": [-11, 0, -7],
			"Rotation": 180,
			"Chance": 1
		}, { //Top Left
			"Node": ["City.CityVariables.Farm.006.Buildings.Farmhouse.Farmhouse_001"],
			"Weights": [100],
			"Offset": [11, 0, 14],
			"Rotation": 0,
			"Chance": 1
		}, { //Top Right
			"Node": ["City.CityVariables.Farm.006.Buildings.Farmhouse.Farmhouse_001"],
			"Weights": [100],
			"Offset": [-11, 0, 14],
			"Rotation": 270,
			"Chance": 1
		}*/
	],
	
	"InheritRotation": true,
	
    "Mask":{
        "Default": ["*"],
         "Specific": [{
                "Block": ["Empty"],
                "Rule": ["*"]
            }]
    },
	
	"Type": "PREFAB",
	
	"Priority": 2,
	
	"Prefab": [
		"Monuments.Encounter.City_Ruins.Walls.Gates.*"
	]
}