Template_Birds_Passive
Server/NPC/Roles/_Core/Templates/Template_Birds_Passive.json, 15.7 KB
Fields
| Field | Type |
|---|---|
Type | string |
StartState | string |
Parameters | object |
IsMemory | object |
MemoriesCategory | object |
MemoriesNameOverride | object |
DropList | object |
FlockSpawnTypes | object |
DisableDamageGroups | array[1] |
Appearance | object |
KnockbackScale | number |
DeathParticles | object |
DropDeathItemsInstantly | object |
DeathAnimationTime | object |
MotionControllerList | array[1] |
MaxHealth | object |
Instructions | array[2] |
NameTranslationKey | object |
Source
{
"Type": "Abstract",
"StartState": "Idle",
"Parameters": {
"Appearance": {
"Value": "Bluebird",
"Description": "Model to be used"
},
"DropList": {
"Value": "Empty",
"Description": "Drop Items"
},
"FlockArray": {
"Value": [ "Template_Birds_Passive" ],
"Description": "Array containing NPCs for this flock type"
},
"WanderRadius": {
"Value": 15,
"Description": "The radius used for wandering and leashing"
},
"MinHeightOverGround": {
"Value": 15,
"Description": "Min Height over ground"
},
"MaxHeightOverGround": {
"Value": 35,
"Description": "Max Height over ground"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"DeathParticles": {
"Value": "Effect_Death_Feathers",
"Description": "The particle system that spawns when the NPC's corpse disappears."
},
"DropDeathItemsInstantly": {
"Value": false,
"Description": "Whether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears."
},
"DeathAnimationTime": {
"Value": 1.5,
"Description": "The time it takes for this NPC's corpse to disappear."
},
"IsMemory": {
"Value": false,
"Description": "Defines if the NPC is a memory"
},
"MemoriesCategory": {
"Value": "Other",
"Description": "Defines the category of the memory"
},
"MemoriesNameOverride": {
"Value": "",
"Description": "Overrides the memory name if set"
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"IsMemory": { "Compute": "IsMemory" },
"MemoriesCategory": { "Compute": "MemoriesCategory" },
"MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
"DropList": { "Compute": "DropList" },
"FlockSpawnTypes": { "Compute": "FlockArray" },
"DisableDamageGroups": [ "Self" ],
"Appearance": { "Compute": "Appearance" },
"KnockbackScale": 0.5,
"DeathParticles": { "Compute": "DeathParticles" },
"DropDeathItemsInstantly": { "Compute": "DropDeathItemsInstantly" },
"DeathAnimationTime": { "Compute": "DeathAnimationTime" },
"MotionControllerList": [
{
"Type": "Fly",
"MaxHorizontalSpeed": 20,
"MaxSinkSpeed": 3,
"MaxClimbSpeed": 10,
"MinAirSpeed": 4,
"Acceleration": 5,
"MinHeightOverGround": { "Compute": "MinHeightOverGround" },
"MaxHeightOverGround": { "Compute": "MaxHeightOverGround" },
"MaxRollAngle": 180,
"MaxTurnSpeed": 360
}
],
"MaxHealth": { "Compute": "MaxHealth" },
"Instructions": [
{
"Continue": true,
"Instructions": [
{
"$Comment": "This is a separate Instruction so we are always open to receiving beacon messages",
"Sensor": {
"Type": "Beacon",
"Message": "Flock_Pos"
},
"Actions": [
{
"Type": "SetLeashPosition",
"ToTarget": true
}
]
}
]
},
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": ".Default"
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
},
{
"Type": "State",
"State": ".Fly"
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Fly"
},
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"Actions": [
{
"Type": "State",
"State": ".Blocked"
}
]
},
{
"$Comment": "Motions",
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Reference": "Component_Instruction_Spread_Out",
"Modify": {
"Range": 1
}
},
{
"Sensor": {
"Type": "Leash",
"Range": { "Compute": "WanderRadius" }
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 1.5,
"StopDistance": 1,
"RelativeSpeed": 0.25
}
},
{
"Sensor": {
"Type": "Any"
},
"BodyMotion": {
"Type": "WanderInCircle",
"Radius": { "Compute": "WanderRadius" },
"MaxHeadingChange": 60,
"RelativeSpeed": 0.25
}
}
]
},
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "Or",
"Sensors": [
{
"Type": "Self",
"Filters": [
{
"Type": "Flock",
"FlockStatus": "NotMember"
}
]
},
{
"Type": "And",
"Sensors": [
{
"Type": "FlockLeader"
},
{
"Type": "Self",
"Filters": [
{
"Type": "Flock",
"FlockStatus": "Leader"
}
]
}
]
}
]
},
{
"Type": "Leash",
"Range": { "Compute": "WanderRadius + 1" }
}
]
},
"Actions": [
{
"Type": "FlockBeacon",
"Message": "Flock_Pos",
"SendToSelf": false,
"ExpirationTime": 0.5
},
{
"Type": "SetLeashPosition",
"ToCurrent": true
}
]
},
{
"Sensor": {
"Type": "Damage",
"Combat": true,
"TargetSlot": "LockedTarget"
},
"Actions": [
{
"Type": "State",
"State": "Panic"
}
]
},
{
"Sensor": {
"Type": "Damage",
"Combat": false,
"Other": true
},
"Actions": [
{
"Type": "State",
"State": "Panic"
}
]
},
{
"Sensor": {
"Type": "Player",
"Range": { "Compute": "WanderRadius + 1" },
"Filters": [
{
"Type": "LineOfSight"
}
]
},
"Actions": [
{
"Type": "State",
"State": "Flee"
}
]
}
]
},
{
"Sensor": {
"$TODO": "Remove this state and its references when there's a better way to handle being blocked",
"Type": "State",
"State": ".Blocked"
},
"Instructions": [
{
"$Comment": "Fake walking when stuck",
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Walk"
}
]
},
{
"Sensor": {
"Type": "Not",
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
}
},
"Actions": [
{
"Type": "State",
"State": ".Default"
}
]
},
{
"Sensor": {
"Type": "Any"
},
"BodyMotion": {
"Type": "Wander",
"MinHeadingChange": 150,
"MaxHeadingChange": 180,
"RelativeSpeed": 1
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Flee"
},
"Instructions": [
{
"$Comment": "Animations",
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
}
]
},
{
"$Comment": "Motions",
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"BodyMotion": {
"Type": "Wander",
"MinHeadingChange": 150,
"MaxHeadingChange": 180,
"RelativeSpeed": 1
}
},
{
"Reference": "Component_Instruction_Spread_Out",
"Modify": {
"Range": 1
}
},
{
"Sensor": {
"Type": "Player",
"Range": 10,
"LockOnTarget": true
},
"BodyMotion": {
"Type": "Flee",
"SlowDownDistance": 9,
"StopDistance": 12,
"RelativeSpeed": 0.75
}
}
]
},
{
"Sensor": {
"Type": "Damage",
"Combat": true,
"TargetSlot": "LockedTarget"
},
"Actions": [
{
"Type": "State",
"State": "Panic"
}
]
},
{
"Sensor": {
"Type": "Damage",
"Combat": false,
"Other": true
},
"Actions": [
{
"Type": "State",
"State": "Panic"
}
]
},
{
"Sensor": {
"Type": "Not",
"Sensor": {
"Type": "Player",
"Range": { "Compute": "WanderRadius + 1" },
"Filters": [
{
"Type": "LineOfSight"
}
]
}
},
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Panic"
},
"Instructions": [
{
"$Comment": "Animations",
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "FlyFast"
}
]
},
{
"$Comment": "Motions",
"Continue": true,
"Sensor": {
"Type": "Any"
},
"Instructions": [
{
"Sensor": {
"Type": "Eval",
"Expression": "blocked"
},
"BodyMotion": {
"Type": "Timer",
"Time": [ 1, 3 ],
"Motion": {
"Type": "Wander",
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
}
},
{
"Reference": "Component_Instruction_Spread_Out",
"Modify": {
"Range": 1,
"RelativeSpeed": 1
}
},
{
"Sensor": {
"Type": "Any"
},
"BodyMotion": {
"Type": "Sequence",
"Looped": true,
"Motions": [
{
"Type": "Timer",
"Time": [ 1, 2 ],
"Motion": {
"Type": "WanderInCircle",
"Radius": 10,
"MaxHeadingChange": 45,
"RelativeSpeed": 1
}
},
{
"Type": "Timer",
"Time": [ 0.5, 1 ],
"Motion": {
"Type": "WanderInCircle",
"Radius": 10,
"MaxHeadingChange": 90,
"RelativeSpeed": 1
}
}
]
}
}
]
},
{
"Reference": "Component_Instruction_State_Timeout",
"Modify": {
"_ExportStates": [ "Idle" ],
"Delay": [ 3, 6 ]
}
}
]
}
]
}
],
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}