Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.9 / Models / Void / Eye_Void.json

Eye_Void

Server/Models/Void/Eye_Void.json, 9.6 KB

Fields

FieldType
Modelstring
Texturestring
EyeHeightnumber
HitBoxobject
MinScalenumber
MaxScalenumber
Cameraobject
AnimationSetsobject
Particlesarray[4]
Iconstring

Source

{
  "Model": "NPC/Void/Eye_Void/Models/Model.blockymodel",
  "Texture": "NPC/Void/Eye_Void/Models/Texture.png",
  "EyeHeight": 0.7,
  "HitBox": {
    "Max": {
      "X": 1.2,
      "Y": 1.4,
      "Z": 1.2
    },
    "Min": {
      "X": -1.2,
      "Y": 0,
      "Z": -1.2
    }
  },
  "MinScale": 1.4,
  "MaxScale": 1.4,
  "Camera": {
    "Pitch": {
      "AngleRange": {
        "Max": 60,
        "Min": -45
      },
      "TargetNodes": [
        "Belly"
      ]
    },
    "Yaw": {
      "AngleRange": {
        "Max": 45,
        "Min": -45
      },
      "TargetNodes": [
        "Belly"
      ]
    }
  },
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Idle.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Eye_Void_Idle"
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Eye_Void_Fly_Movement"
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Eye_Void_Fly_Movement"
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Eye_Void_Fly_Movement"
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Eye_Void_Fly_Movement"
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run2.blockyanim",
          "SoundEventId": "SFX_Eye_Void_Fly_Movement"
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run3.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Eye_Void_Fly_Movement"
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Idle.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Jump.blockyanim",
          "Speed": 2
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Jump.blockyanim",
          "Speed": 2
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Jump.blockyanim",
          "Speed": 2
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Alerted.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Eye_Void_Alerted"
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Idle.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Eye_Void_Idle"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Eye_Void_Fly_Movement"
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run.blockyanim",
          "BlendingDuration": 0.4,
          "SoundEventId": "SFX_Eye_Void_Fly_Movement"
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run2.blockyanim"
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run3.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Idle.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run2.blockyanim"
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run3.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Jump.blockyanim",
          "Speed": 2
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Idle.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run2.blockyanim"
        },
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Run3.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Idle.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Eye_Void_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Eye_Void_Death"
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Laydown.blockyanim",
          "Looping": false
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Sleep.blockyanim",
          "BlendingDuration": 0.2
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Wake.blockyanim",
          "Looping": false
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false
        }
      ]
    },
    "Despawn": {
      "Animations": [
        {
          "Animation": "NPC/Void/Eye_Void/Animations/Default/Despawn.blockyanim",
          "Looping": false
        }
      ]
    }
  },
  "Particles": [
    {
      "SystemId": "Eye_Void_Eye_Big",
      "TargetNodeName": "Eye"
    },
    {
      "SystemId": "Eye_Void_Eye",
      "TargetNodeName": "L-Eye"
    },
    {
      "SystemId": "Eye_Void_Eye",
      "TargetNodeName": "R-Eye"
    },
    {
      "RotationOffset": {
        "Pitch": -90
      },
      "SystemId": "Eye_Void_Smoke_Green",
      "TargetNodeName": "Head"
    }
  ],
  "Icon": "Icons/ModelsGenerated/Eye_Void.png"
}