Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.9 / Item / Items / Furniture / Human / Unique / Furniture_Human_Ruins_Door_Large.json

Furniture_Human_Ruins_Door_Large

Server/Item/Items/Furniture/Human/Unique/Furniture_Human_Ruins_Door_Large.json, 2.9 KB

Fields

FieldType
TranslationPropertiesobject
PlayerAnimationsIdstring
Categoriesarray[1]
Setstring
Interactionsobject
IconPropertiesobject
BlockTypeobject
Scalenumber
Iconstring
Tagsobject
ItemSoundSetIdstring

Source

{
  "TranslationProperties": {
    "Name": "server.items.Furniture_Human_Ruins_Door_Large.name"
  },
  "PlayerAnimationsId": "Block",
  "Categories": [
    "Furniture.Doors"
  ],
  "Set": "Furniture_Temple_Earth",
  "Interactions": {
    "Primary": "Block_Primary",
    "Secondary": "Block_Secondary"
  },
  "IconProperties": {
    "Rotation": [
      22.5,
      45,
      22.5
    ],
    "Scale": 0.45,
    "Translation": [
      -10.8,
      -61.71
    ]
  },
  "BlockType": {
    "BlockParticleSetId": "Wood",
    "CustomModel": "Blocks/Decorative_Sets/Human_Ruins/Door_Large.blockymodel",
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Decorative_Sets/Human_Ruins/Door_Large_Texture.png"
      }
    ],
    "DrawType": "Model",
    "Gathering": {
      "Breaking": {
        "GatherType": "Woods"
      }
    },
    "HitboxType": "Door_Large",
    "Material": "Solid",
    "State": {
      "Definitions": {
        "CloseDoorIn": {
          "InteractionSoundEventId": "SFX_Door_Temple_Light_Close",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Close_In.blockyanim"
        },
        "CloseDoorOut": {
          "InteractionSoundEventId": "SFX_Door_Temple_Light_Close",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Close_Out.blockyanim"
        },
        "DoorBlocked": {},
        "OpenDoorIn": {
          "SoundOcclusionOpacity": 0.0,
          "HitboxType": "Door_Large_Open_In",
          "InteractionHitboxType": "Door_Large_Open_In_Interaction",
          "InteractionSoundEventId": "SFX_Door_Temple_Light_Open",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Open_In.blockyanim",
          "InteractionHint": "server.interactionHints.closeDoor"
        },
        "OpenDoorOut": {
          "SoundOcclusionOpacity": 0.0,
          "HitboxType": "Door_Large_Open_Out",
          "InteractionHitboxType": "Door_Large_Open_Out_Interaction",
          "InteractionSoundEventId": "SFX_Door_Temple_Light_Open",
          "CustomModelAnimation": "Blocks/Animations/Door/Door_Open_Out.blockyanim",
          "InteractionHint": "server.interactionHints.closeDoor"
        }
      }
    },
    "VariantRotation": "NESW",
    "ParticleColor": "#4e462c",
    "BlockSoundSetId": "Wood",
    "PhysicalMaterialId": "Wood",
    "SoundOcclusionOpacity": 2.0,
    "InteractionHint": "server.interactionHints.openDoor",
    "IsDoor": true,
    "Interactions": {
      "Use": "Door"
    },
    "ConnectedBlockRuleSet": {
      "Type": "CustomTemplate",
      "TemplateShapeAssetId": "DoorLargeConnectedBlockTemplate",
      "TemplateShapeBlockPatterns": {
        "Default": "Furniture_Human_Ruins_Door_Large"
      }
    },
    "TextureComputedColor": "#37332D"
  },
  "Scale": 0.5,
  "Icon": "Icons/ItemsGenerated/Furniture_Human_Ruins_Door_Large.png",
  "Tags": {
    "Type": [
      "Furniture"
    ],
    "Family": [
      "Human"
    ]
  },
  "ItemSoundSetId": "ISS_Blocks_Wood"
}