Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.9.2 / World / Default / Zones / Zone1_Tier2 / Custom.Forest_Gully_Trork.json

Custom.Forest_Gully_Trork

Server/World/Default/Zones/Zone1_Tier2/Custom.Forest_Gully_Trork.json, 11.7 KB

Fields

FieldType
MapColorstring
CustomBiomeGeneratorobject
Coversarray[7]
Prefabsobject
Layersobject
TerrainHeightThresholdobject
HeightmapNoiseobject
Tintobject
Environmentobject
Waterobject

Source

{
  "MapColor": "#598b27",
  "CustomBiomeGenerator": {
    "NoiseMask": {
      "Type": "MIN",
      "Noise": [
        {
          "File": "Zones.Noise.Zone1.NoiseMasks.Faction_Trorks"
        }
      ],
      "Normalize": 0.35,
      "Threshold": [0, 0.9]
    },
    "BiomeMask": ["Forest_Gully"],
    "Priority": 3
  },
  "Covers": [
    {
      "Type": ["Plant_Crop_Mushroom_Common_Brown"],
      "Density": 0.05,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Crops.Mushroom_Brown"
          }
        ],
        "Threshold": [0.75, 1]
      },
      "HeightThreshold": {
        "Positions": [114, 115],
        "Values": [0, 1]
      }
    },
    {
      "Type": ["Plant_Flower_Bushy_Green"],
      "Density": 0.005,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Flowers.Wildflowers_Mixed"
          }
        ],
        "Threshold": [0.695, 1]
      },
      "HeightThreshold": {
        "Positions": [114, 115],
        "Values": [0, 1]
      },
      "Parent": ["Soil_Grass_Full", "Soil_Grass"]
    },
    {
      "Type": [
        "Plant_Grass_Lush_Short",
        "Plant_Grass_Lush",
        "Plant_Grass_Lush_Tall"
      ],
      "Weight": [0.47, 0.216, 0.05],
      "Density": 0.5,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Grass.Grass_Lush_Forest"
          }
        ],
        "Threshold": [0.54, 1]
      },
      "HeightThreshold": {
        "Positions": [114, 115],
        "Values": [0, 1]
      },
      "Parent": [
        "Soil_Grass",
        "Soil_Grass_Full",
        "Soil_Grass_Sunny",
        "Soil_Leaves"
      ]
    },
    {
      "Type": ["Plant_Fern_Winter"],
      "Density": 0.01,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Fern.Fern_Winter"
          }
        ],
        "Threshold": [0, 0.5]
      },
      "HeightThreshold": {
        "Positions": [114, 115],
        "Values": [0, 1]
      },
      "Parent": [
        "Soil_Grass",
        "Soil_Grass_Full",
        "Soil_Grass_Sunny",
        "Soil_Leaves"
      ]
    },
    {
      "Type": ["Rubble_Stone", "Rubble_Stone_Medium"],
      "Weight": [0.7, 0.3],
      "Density": 0.025,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Rubble.Stone_Mossy_Lake"
          }
        ],
        "Threshold": [0.7, 1]
      }
    },
    {
      "Type": ["Plant_Moss_Green"],
      "Density": 0.5,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Moss.Moss_Green"
          }
        ],
        "Threshold": [0.5, 0.54]
      },
      "HeightThreshold": {
        "Positions": [114, 115],
        "Values": [0, 1]
      },
      "Parent": ["Soil_Leaves"]
    },
    {
      "Type": ["Soil_Gravel_Sand_White"],
      "Offset": [-1],
      "Density": 1,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone1.Covers.Ground.Pebbles_White_Sand"
          }
        ],
        "Threshold": [0, 1]
      },
      "HeightThreshold": {
        "Positions": [114, 115],
        "Values": [1, 0]
      }
    }
  ],
  "Prefabs": {
    "Entries": [
      {
        "Prefab": ["Npc.Trork.Tier_2.Encampment.Lumber.Forest_Gully.*"],
        "Pattern": {
          "File": "Zones.PrefabPatterns_Shared.Monuments_Factions"
        }
      },
      {
        "Prefab": ["Npc.Trork.Resource.Lumber.Forest_Gully.*"],
        "Pattern": {
          "File": "Zones.Zone1_Tier2.PrefabPatterns.Trork_Clutter_Lumber"
        }
      },
      {
        "Prefab": ["Npc.Trork.Fireplace.*"],
        "Pattern": {
          "File": "Zones.Zone1_Tier2.PrefabPatterns.Trork_Clutter_Fireplace"
        }
      },
      {
        "Prefab": ["Npc.Trork.Warning.*"],
        "Pattern": {
          "File": "Zones.Zone1_Tier2.PrefabPatterns.Trork_Clutter_Warning"
        }
      },
      {
        "Prefab": ["Trees.Beech.Stumps.*"],
        "Pattern": {
          "File": "Zones.Zone1_Tier2.PrefabPatterns.Forest_Gully_Mixed_Beech_Stumps"
        }
      },
      {
        "Prefab": ["Trees.Oak.Stumps.*"],
        "Pattern": {
          "File": "Zones.Zone1_Tier2.PrefabPatterns.Forest_Gully_Oak_Stumps"
        }
      },
      {
        "Prefab": ["Trees.Birch.Stumps.*"],
        "Pattern": {
          "File": "Zones.Zone1_Tier2.PrefabPatterns.Forest_Gully_Mixed_Birch_Stumps"
        }
      }
    ]
  },
  "Layers": {
    "Default": "Rock_Stone",
    "Dynamic": [
      {
        "Entries": [
          {
            "$Comment": "This layer places Gravel around Monuments/Ruins",
            "Blocks": ["Soil_Gravel"],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone1.Covers.Bush.Bush_Mixed"
                }
              ],
              "Threshold": [0.2, 1]
            }
          },
          {
            "Blocks": ["Soil_Pathway"],
            "NoiseMask": {
              "Type": "SUM",
              "Noise": [
                {
                  "Seed": "Grasslands-Tint-Forest",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 2,
                  "Persistence": 0.5,
                  "Scale": 0.07
                },
                {
                  "Seed": "Grasslands-Layer-Forest-Patches",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Formula": "RIDGED_SQRT",
                  "Octaves": 2,
                  "Persistence": 0.3,
                  "Scale": 0.01
                }
              ],
              "Factors": [0.4, 0.6],
              "Threshold": [0, 0.28]
            }
          },
          {
            "Blocks": ["Soil_Pathway"],
            "NoiseMask": {
              "Seed": "Grasslands-Tint-Forest",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Octaves": 2,
              "Persistence": 0.5,
              "Scale": 0.07,
              "Threshold": [0, 0.35]
            }
          },
          {
            "Blocks": ["Soil_Dirt"],
            "NoiseMask": {
              "Type": "SUM",
              "Noise": [
                {
                  "Seed": "Grasslands-Tint-Forest",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 5,
                  "Persistence": 0.6,
                  "Scale": 0.07
                },
                {
                  "Seed": "Grasslands-Layer-Forest-Patches",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Formula": "RIDGED_SQRT",
                  "Octaves": 4,
                  "Persistence": 0.4,
                  "Scale": 0.01
                }
              ],
              "Factors": [0.4, 0.6],
              "Threshold": [0, 0.29]
            }
          },
          {
            "Blocks": ["Soil_Grass"]
          }
        ]
      },
      {
        "Entries": [
          {
            "Blocks": [
              {
                "Type": "Soil_Dirt",
                "Repeat": [0, 2],
                "RepeatNoise": {
                  "Seed": "Grasslands-Layers-Ground",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 3,
                  "Persistence": 0.5,
                  "Scale": 0.08
                }
              }
            ],
            "NoiseMask": {
              "Seed": "Gully_Cliffs",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Octaves": 4,
              "Persistence": 0.4,
              "Scale": 0.05,
              "Threshold": [0, 0.4]
            }
          },
          {
            "Blocks": [
              {
                "Type": "Soil_Dirt",
                "Repeat": [0, 2],
                "RepeatNoise": {
                  "Seed": "Grasslands-Layers-Ground",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 3,
                  "Persistence": 0.5,
                  "Scale": 0.08
                }
              }
            ],
            "NoiseMask": {
              "Seed": "Gully_Cliffs",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Octaves": 4,
              "Persistence": 0.4,
              "Scale": 0.05,
              "Threshold": [0.6, 1]
            }
          },
          {
            "Blocks": [
              {
                "Type": "Soil_Dirt",
                "Repeat": [2, 3],
                "RepeatNoise": {
                  "Seed": "Grasslands-Layers-Ground",
                  "NoiseType": "OLD_SIMPLEX",
                  "FractalMode": "OLDSCHOOL",
                  "Octaves": 3,
                  "Persistence": 0.5,
                  "Scale": 0.08
                }
              }
            ]
          }
        ]
      }
    ],
    "Static": [
      {
        "File": "Zones.Layers.Zone1.Static"
      },
      {
        "File": "Zones.Layers.Zone1.Volcanic"
      },
      {
        "File": "Zones.Layers.Zone1.Bedrock"
      },
      {
        "File": "Zones.Layers.Zone1.Cave_Environments_Shallow"
      },
      {
        "File": "Zones.Layers.Environments_Volcanic.Cave_Environments_Volcanic_T2"
      }
    ]
  },
  "TerrainHeightThreshold": {
    "Positions": [115, 125],
    "Values": [1, 0]
  },
  "HeightmapNoise": {
"File": "Zones.Noise.Zone1.Heightmaps.Faction"
  },
  "Tint": {
    "Default": {
      "Colors": ["0xe0962e", "3b8e32"],
      "Weights": [35, 65],
      "Noise": {
        "Type": "SUM",
        "Noise": [
          {
            "Seed": "Grasslands-Tint-Forest",
            "NoiseType": "OLD_SIMPLEX",
            "FractalMode": "OLDSCHOOL",
            "Octaves": 2,
            "Persistence": 0.5,
            "Scale": 0.07
          },
          {
            "Seed": "Grasslands-Layer-Forest-Patches",
            "NoiseType": "OLD_SIMPLEX",
            "FractalMode": "OLDSCHOOL",
            "Formula": "RIDGED_SQRT",
            "Octaves": 2,
            "Persistence": 0.3,
            "Scale": 0.01
          }
        ],
        "Factors": [0.4, 0.6]
      }
    },
    "Entries": [
      {
        "Colors": ["0xe0962e"],
        "NoiseMask": {
          "Seed": "Grasslands-Tint-Forest",
          "NoiseType": "OLD_SIMPLEX",
          "FractalMode": "OLDSCHOOL",
          "Octaves": 2,
          "Persistence": 0.5,
          "Scale": 0.07,
          "Threshold": [0, 0.37]
        }
      },
      {
        "Colors": ["0x947a0c"],
        "NoiseMask": {
          "Type": "SUM",
          "Noise": [
            {
              "Seed": "Gully_Cliffs",
              "NoiseType": "OLD_SIMPLEX",
              "FractalMode": "OLDSCHOOL",
              "Octaves": 4,
              "Persistence": 0.4,
              "Scale": 0.05
            },
            {
              "Seed": "Pattern_Monuments",
              "NoiseType": "CELL",
              "CellMode": "DISTANCE",
              "DistanceRange": [3, 4],
              "Density": 0.65,
              "Jitter": 0.75,
              "Scale": 0.005
            }
          ],
          "Factors": [0.45, 0.55],
          "Threshold": [0, 0.315]
        }
      }
    ]
  },
  "Environment": {
    "Default": {
      "Names": ["Env_Zone1_Trork"]
    },
    "Entries": []
  },
  "Water": {
    "Entries": [
      {
        "Fluid": "Water_Source",
        "Min": 0,
        "Max": 114
      }
    ]
  }
}