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Versions / 0.5.0-pre.9.2 / Models / Elemental / Golem_Firesteel.json

Golem_Firesteel

Server/Models/Elemental/Golem_Firesteel.json, 9.1 KB

Fields

FieldType
Parentstring
Modelstring
Texturestring
DefaultAttachmentsarray[0]
AnimationSetsobject
Particlesarray[9]
Lightobject
Iconstring

Source

{
  "Parent": "Golem_Crystal_Earth",
  "Model": "NPC/Elemental/Golem_Firesteel/Models/Model.blockymodel",
  "Texture": "NPC/Elemental/Golem_Firesteel/Models/Texture.png",
  "DefaultAttachments": [],
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Walk.blockyanim"
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Walk_Backward.blockyanim",
          "Looping": true
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Run.blockyanim"
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Crouch_Walk_Backward.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8,
          "Looping": false
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8,
          "Looping": false
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Jump_Far.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8,
          "Looping": false
        },
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Jump_Far2.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8,
          "Looping": false
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4,
          "Speed": 0.8
        },
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Fall2.blockyanim",
          "BlendingDuration": 0.4,
          "Speed": 0.8
        }
      ]
    },
    "FallFar": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Fall_Far.blockyanim",
          "BlendingDuration": 0.4,
          "Speed": 0.8
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Alerted.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Golem_Firesteel_Alerted_01"
        },
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Alerted2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Golem_Firesteel_Alerted_02"
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Fly/Fly_Idle.blockyanim"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Fly/Fly.blockyanim"
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Fly/Fly_Backward.blockyanim"
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Fly/Fly_Fast.blockyanim"
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Idle.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Walk.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Run.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "ClimbIdle": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Climb/Climb_Idle.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "ClimbUp": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Climb/Climb_Up.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "ClimbDown": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Climb/Climb_Down.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "ClimbLeft": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Climb/Climb_Left.blockyanim"
        }
      ]
    },
    "ClimbRight": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Climb/Climb_Right.blockyanim"
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        },
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Damage/Hurt2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        },
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Damage/Hurt3.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Golem_Firesteel_Death"
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Laydown.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Golem_Firesteel_Laydown"
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Sleep.blockyanim"
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Wake.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Golem_Firesteel_Wake"
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Elemental/Golem_Firesteel/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false
        }
      ]
    }
  },
  "Particles": [
    {
      "PositionOffset": {
        "Z": 0.2
      },
      "SystemId": "Golem_Fire_Glow",
      "TargetNodeName": "Chest"
    },
    {
      "PositionOffset": {
        "Y": 0.4
      },
      "SystemId": "Campfire_New_Cartoon",
      "TargetNodeName": "R-Hand",
      "Scale": 0.7
    },
    {
      "PositionOffset": {
        "Y": 0.4
      },
      "SystemId": "Campfire_New_Cartoon",
      "TargetNodeName": "L-Hand",
      "Scale": 0.7
    },
    {
      "PositionOffset": {
        "X": 0.25,
        "Y": -0.2,
        "Z": 0.5
      },
      "RotationOffset": {
        "Pitch": -25,
        "Yaw": 0
      },
      "SystemId": "Golem_Lava_Jaw",
      "TargetNodeName": "Chest"
    },
    {
      "PositionOffset": {
        "X": -0.25,
        "Y": -0.2,
        "Z": 0.5
      },
      "RotationOffset": {
        "Pitch": 30,
        "Roll": 0,
        "Yaw": -180
      },
      "SystemId": "Golem_Lava_Jaw",
      "TargetNodeName": "Chest"
    },
    {
      "PositionOffset": {
        "Y": 0.2
      },
      "SystemId": "Golem_Fire_Glow",
      "TargetNodeName": "Chest"
    },
    {
      "PositionOffset": {
        "Y": 0.1
      },
      "SystemId": "Campfire_New_Cartoon",
      "TargetNodeName": "R-Forearm",
      "Scale": 0.7
    },
    {
      "SystemId": "Campfire_New_Cartoon",
      "TargetNodeName": "L-Forearm",
      "Scale": 0.7
    },
    {
      "PositionOffset": {
        "Y": 0.1,
        "Z": 0.2
      },
      "SystemId": "Campfire_New_Cartoon",
      "TargetNodeName": "Chest",
      "Scale": 0.8
    }
  ],
  "Light": {
    "Color": "#952"
  },
  "Icon": "Icons/ModelsGenerated/Golem_Firesteel.png"
}