Hytale Asset ReferenceUnofficial
Versions / 0.5.0-pre.9.2 / Item / Items / Furniture / Village / Furniture_Village_Brazier.json

Furniture_Village_Brazier

Server/Item/Items/Furniture/Village/Furniture_Village_Brazier.json, 3.4 KB

Fields

FieldType
TranslationPropertiesobject
PlayerAnimationsIdstring
Categoriesarray[1]
Setstring
Iconstring
IconPropertiesobject
BlockTypeobject
ResourceTypesarray[2]
Tagsobject
ItemSoundSetIdstring

Source

{
  "TranslationProperties": {
    "Name": "server.items.Furniture_Village_Brazier.name"
  },
  "PlayerAnimationsId": "Block",
  "Categories": [
    "Furniture.Lighting"
  ],
  "Set": "Furniture_Castle",
  "Icon": "Icons/ItemsGenerated/Furniture_Village_Brazier.png",
  "IconProperties": {
    "Rotation": [
      22.5,
      45,
      22.5
    ],
    "Scale": 0.515,
    "Translation": [
      1.67,
      -18.13
    ]
  },
  "BlockType": {
    "BlockParticleSetId": "Stone",
    "CustomModel": "Blocks/Decorative_Sets/Village/Brazier.blockymodel",
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Decorative_Sets/Village/Brazier_Texture.png",
        "Weight": 1
      }
    ],
    "DrawType": "Model",
    "Flags": {},
    "Gathering": {
      "Breaking": {
        "GatherType": "Rocks"
      }
    },
    "HitboxType": "Brazier_Large",
    "Light": {
      "Color": "#dca",
      "Radius": 0
    },
    "Material": "Solid",
    "Opacity": "Transparent",
    "Support": {
      "Down": [
        {
          "FaceType": "Full"
        }
      ]
    },
    "Supporting": {
      "Up": [
        {}
      ]
    },
    "Particles": [
      {
        "SystemId": "Campfire_New_Cartoon",
        "TargetNodeName": "Flame",
        "Scale": 1.1,
        "PositionOffset": {
          "Y": 0.25
        }
      }
    ],
    "BlockSoundSetId": "Brazier",
    "PhysicalMaterialId": "Stone",
    "Looping": true,
    "AmbientSoundEventId": "SFX_Campfire_Default_Loop",
    "InteractionSoundEventId": "SFX_Flame_Ignite",
    "Interactions": {
      "Collision": {
        "Cooldown": {
          "Id": "BurnEffect",
          "Cooldown": 1
        },
        "Interactions": [
          {
            "Type": "Condition",
            "RequiredGameMode": "Adventure",
            "Next": {
              "Type": "Simple",
              "RunTime": 0.1,
              "Next": {
                "Type": "ApplyEffect",
                "EffectId": "Burn"
              }
            }
          }
        ]
      },
      "Use": {
        "Interactions": [
          {
            "Type": "ChangeState",
            "Changes": {
              "default": "Off"
            }
          }
        ]
      }
    },
    "State": {
      "Definitions": {
        "Off": {
          "Interactions": {
            "Collision": {
              "Cooldown": {
                "Id": "BurnEffect",
                "Cooldown": 1
              },
              "Interactions": [
                {
                  "Type": "Simple"
                }
              ]
            },
            "Use": {
              "Interactions": [
                {
                  "Type": "ChangeState",
                  "Changes": {
                    "Off": "default"
                  }
                }
              ]
            }
          },
          "InteractionHint": "server.interactionHints.turnon",
          "Light": null,
          "Particles": null,
          "InteractionSoundEventId": "SFX_Torch_Off",
          "AmbientSoundEventId": null,
          "BlockSoundSetId": "Stone"
        }
      }
    },
    "ParticleColor": "#615d44",
    "InteractionHint": "server.interactionHints.turnoff",
    "TextureComputedColor": "#626046"
  },
  "ResourceTypes": [
    {
      "Id": "Fuel"
    },
    {
      "Id": "Charcoal"
    }
  ],
  "Tags": {
    "Type": [
      "Furniture"
    ],
    "Family": [
      "Village"
    ]
  },
  "ItemSoundSetId": "ISS_Blocks_Stone"
}