Versions / 0.5.0-pre.9.2 / Audio / SoundEvents / SFX / Weapons / Sword / SFX_Sword_T2_Swing_Down.json
SFX_Sword_T2_Swing_Down
Server/Audio/SoundEvents/SFX/Weapons/Sword/SFX_Sword_T2_Swing_Down.json, 1.3 KB
Fields
| Field | Type |
|---|---|
Layers | array[3] |
Volume | number |
PreventSoundInterruption | boolean |
AudioCategory | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/Weapons/Sword/T1/Sword_T1_Swing_Overhead_01.ogg",
"Sounds/Weapons/Sword/T1/Sword_T1_Swing_Overhead_02.ogg"
],
"RandomSettings": {
"MinVolume": -1,
"MinPitch": -0.45,
"MaxPitch": 0.45
},
"RoundRobinHistorySize": 0,
"StartDelay": 0.4
},
{
"Files": [
"Sounds/Weapons/Sword/T2/Sword_T2_Swing_Overhead_01.ogg",
"Sounds/Weapons/Sword/T2/Sword_T2_Swing_Overhead_02.ogg"
],
"RandomSettings": {
"MinVolume": -1,
"MinPitch": -0.45,
"MaxPitch": 0.45
},
"RoundRobinHistorySize": 0,
"StartDelay": 0.4,
"Volume": 0
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
],
"RandomSettings": {
"MinVolume": -5,
"MinPitch": -2,
"MaxPitch": 5
},
"Volume": -14.0,
"StartDelay": 0.35
}
],
"Volume": 2,
"PreventSoundInterruption": true,
"AudioCategory": "AudioCat_Sword"
}